Anthem Mega Thread

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Sounds like they will be giving us some coin to start off with. Alliance system will drop more coin as well.

Check out @GambleMike’s Tweet: https://twitter.com/GambleMike/status/1094754109792477184?s=09

Anthem Developer Live Stream later today @ 1:30 pm PT, 4:30 ET https://twitter.com/anthemgame/status/1095477577521672192?s=12

Also have Neil Blomkamp’s Anthem short coming tomorrow @7:30 am PT. https://twitter.com/neillblomkamp/status/1095322610429128704?s=12

Direct Link to video: https://youtu.be/wka5RovFEo8

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Added to the OP as well.

A couple of days ago a teaser revealed that director Neill Blomkamp was working on a “live-action short” for BioWare’s upcoming Anthem. That’s turned out to be a little misleading… see for yourself below.

Rather than a full short movie, this is simply a trailer for, in EA’s words, what an Anthem live action movie “could look like”. It doesn’t tell a story, but teases one for a movie that doesn’t actually exist. This has already confused Anthem and Blomkamp fans alike in the YouTube comments, with the former wondering if Conviction is a feature length movie coming soon, and the latter thinking that Anthem itself is a Blomkamp movie project.

Still, it’s an impressive piece of technical work and once again it makes us hungry for the Blomkamp Halo movie that never made it to full production.

Anthem releases on February 22nd 2019.

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Anthem Already Suffering from Server Issues in EA Access

Anthem is now available for EA Access members (as well as Origin Access members on PC), but it seems that once again the game is plagued by server issues as it was during the VIP demo. EA Support have posted an update.


EA Help :heavy_check_mark: @EAHelp

Hello, Freelancers! We understand some of you are having issues connecting to #AnthemGame servers right now and we’re working to address it as fast as we can. Please hang with us and try again in a few minutes.

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10:30 - 15 Feb 2019


803 people are talking about this

This follows on from an assurance from BioWare’s Chad Robertson that despite circumstantial evidence from the VIP demo launch, the company has not under-planned server capacity for the game. While the problems currently being experienced by EA Access members may not be related to server capacity, it’s certainly another unfortunate PR step on Anthem 's path to success. Let’s hope the problems pass and so that we can all see the final product for ourselves.

Anthem will release for everyone on February 22nd 2019.

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I got to level 10 in the EA Access ten hour trial. The game is running better than the demos did. None of the mobs despawned that I noticed. I didn’t have any server disconnects during missions or freeplay. I experienced a glitch with the settings. The settings never saved between play sessions so each time I loaded in I had to switch over to inverted and change the sound to headphones and adjust the brightness down to 47%. According to the developers that glitch is fixed with the day one patch. The Launch Bay is pretty cool. It has access to the Forge, the Vault, the Trials, the Vanity Store, you can interact with other players, and you can launch expeditions. All while wearing a javelin. It even has some rudimentary chat functions such as an LFG notification. I am excited for the full release. It drops for me this Thursday at 10 Mountain Time. I plan to be on.

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On that note:
CHEST FARM ROUTE

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Day One Patch Details:

Just got sent these by PR. Don’t have any inside info, just got the email (I’m press) and thought I’d share. (Thanks for the gold, kind anonymous redditor!)

Day One Update Details

High level fixes

Improved loading times

Fixed many infinite loading screens

Fixed multiple challenges not tracking properly

A number of issues have been fixed that were causing players to disconnect or crash

Weapons and gear now have numbers present for modifiers

General Fixes and Improvements

Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.

The gather party mechanic has been made more lenient in a number of situations

At the end of expedition screen players will no longer get stuck on “Recording Victories” or “Skipping All”.

Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin

During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed

Challenges now unlock for players at the correct levels

Fixed some camera issues during cutscenes

Legendary Contracts can now be accepted from the Social Hub contract board

Some enemies have had their shield values decreased

Loot now properly drops for players who are downed

The texture quality on the NPC Prospero has been improved

Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen

Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly

Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn

Completing the tutorial expedition will now show the correct Ranger appearance

After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously

Corrected an issue where players could not interact with each other in the launch bay in certain circumstances

Corrected an issue during the Mission “Bad Deal” where outlaws won’t spawn, blocking progress

The start of expedition screen has been improved

Addressed a variety of situations where killing enemies does not properly progress world events

Opening a chest now increments Tomb of the Legionnaire progress for all squad members present

Scar snipers can no longer shoot through Storm Shield

Corrected an issue where players would get stuck on the end of expedition screen in some situations

Players will no longer get disconnected if joining the “Finding Old Friends” mission while the cinematic is playing

Addressed a number of situations where players can get stuck on the environment in the launch bay

Increased the damage of the electric status effect

Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations

The Platinum Mission feat now grants completion as intended

Status effects can more reliably be applied to Titans

Strongholds

Fixed an issue that would cause a Stronghold server crash after defeating the last boss

Temple of Scar - Players can no longer get stuck in the mined tunnel in the explosives room

Temple of Scar - Players can no longer be blocked from entering the explosives room due to fog wall

Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team

Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit

The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations

Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations

Gear and Weapons

After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang

Ice damage bonuses are now correctly applied on ice gear

Suit-wide bonuses from inscription are now functioning properly

Players can no longer salvage equipped items

Javelin specific gear and/or weapons are no longer able to be used on javelins they aren’t intended for

Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions

The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip

Javelins

The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon

The Storm javelin now reacts to getting hit when its shields are up

Fixed an exploit that allowed the Storm’s ultimate attack to be used more times than intended

The Colossus javelin can now shield and revive at the same time

Interceptor Combo Aura has been increased in power and now has a damage over time component

Crafting

Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork

Controls

Additional Mouse and Keyboard control improvements have been made

UI

Some conversations were not popping up the reputation points post conversation completion, this has been fixed

The squad screen now displays the correct information for each player

Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often

Settings should no longer reset upon exiting and restarting the game on Xbox One

Motion blur can now correctly be turned off

The Electric Status Effect now shows scaled damage properly

An option has been added to hide the Squad Member HUD

The edge of the compass will now pulse to indicate enemy locations

A notification has been added in Fort Tarsis if a player’s vault is at the cap of 250 items

On the “Repair the Strider” step of “A Cry for Help” the search radar has been adjusted to correctly lead the player to all 4 tools

Primer and Detonator icons have been added to all Interceptor gear

Corrected a user interface issue where a player’s ultimate would show as available when it isn’t

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Beat me to it! Was just coming to post this.

Some great changes it looks like. Glad Colossus can shield while reviving teammates.

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More changes inbound:
https://www.reddit.com/r/AnthemTheGame/comments/as4lkv/changes_to_tomb_of_the_legionnaires_challenges/

Thanks to your feedback we have identified several issues causing problems for players in the “Finding Old Friends” and “Tombs of the Legionnaires” missions.

We have made some changes that allows progress to start being tracked earlier.

This means that you’ll earn progress towards the challenges starting at level 3 now.

Here are some workarounds as we address some other issues with the Tombs:

If you gained access to one of the Legionnaires Tombs but there is no interaction on the Tomb, please restart freeplay and make your way back to the Tomb.If your journal is telling you that the challenges are complete but the Tomb door doesn’t open as it should, please go to the Challenges section of your journal and check that the challenge criteria is completed. In some cases we have seen the journal display misleading information at this step. Completing the challenges as they appear in the challenge section should allow access to the Tombs.

The main complaint I read is about loading time and now they say they have improved it, along with so many QoL issues that didn’t bother me too much but are tweaked or fixed in the Day One Patch. I haven’t hit the Tombs Wall yet but now it is tweaked. Colossus can revive behind their shield is great! Ultimates showing available when they aren’t is fixed. Losing settings on Xbox is fixed. Primer and Detonator icons on Interceptor are fixed. Getting stuck behind a wall from loading into the boss fight in Tyrant Mine is fixed. Gather party mechanic is more lenient. Weapons and gear now show numbers!

There are more but I better stop there or I risk making a mess in my shorts!

So many things to look forward to for launch. I am excited about weapon an gear numbers. This game needs stats to better create builds. The devs are very active in Reddit and Twitter. More importantly they are listening, not just advertising for their game. Stay tuned to this thread for more goodies!

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I took off work Friday…this weekend is going to a be a blur of explosions and killing those grabbit rabbit fuckers!

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Kill da gwabbits! Kill da gwabbits!
1550592557575

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Soon I will be able to waste hours of my life in flight killing everything lol.

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Same here. Had some carry over vacation to burn before end of the quarter and couldn’t think of a better reason…

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For those of you interested…

Tune in to the #AnthemGame⁠ ⁠Attachment.png livestream tomorrow at 1PM PT/3PM CT to hear @BenIrvo and some special guests talk about the upcoming patch and content next month!

Watch here: twitch.tv/anthemgame

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