Anthem's Latest Patch Releases Early, Makes Changes to Loot Drops

Anthem’s latest patch was due to go live earlier this week, but due to the crash issues that were causing big problems on PlayStation 4, BioWare made the decision to release the patch early. As well as improving stability on all console platforms, patch 1.0.3 makes loot changes for players who are level 30 and removes some of the respawn restrictions.

08/02/2019 - Carousel

Players who are level 30 will be glad to know that Common (white) and Uncommon (green) loot drops will no longer occur once the player reaches that level. In terms of respawns, timers have been changed to reflect the activity a player was doing. Freeplay remains unchanged, but end game missions now have a respawn time of 30 seconds, while non-end game missions have been reduced to 10 seconds. More details on these and other changes can be seen in the full patch notes in the spoiler below:

High level fixes and changes

Respawn restrictions have been removed - Respawn timers are now based on the activity a player is in. Crit-Path, Agent Missions and other non-end game missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other end game missions now have a respawn timer of 30 seconds. The respawn timer Freeplay remains unchanged.
Loot Changes - Common (white) and Uncommon (green) drops will no longer appear for players that are level 30.
Improved stability for all platforms - this includes fixes for a number of issues that were causing crashes or connection problems
Audio Improvements - Fixed a number of issues that could cause audio to drop out

General Fixes and Improvements

Fixed a number of issues that were blocking players from accessing the Forge
All missions should now properly end when all conditions have been met
Fixed an issue that would cause players to be unable to interact with NPCs in Fort Tarsis
The vault is no longer accessible from the Forge. This change was made to improve performance
Fixed an issue that would cause the game to hang when entering menus while on an expedition
Titans will no longer respawn on missions after they are defeated. Example: if players defeat 2 out of 3 titans and then wipe on the third, the first two will not reappear when players respawn during a mission
Server shutdown messages should now appear less often
The ability to Quickplay into a Stronghold has been added back to the game
Crashes that occurred while selecting certain conversation options when interacting with an NPC have been fixed
Players should no longer get stuck at the end of the “Tomb of General Tarsis” mission
Players should now run into less issues during Quickplay missions. Additional improvements to Quickplay will be coming in future updates
Players should no longer get stuck behind fogwalls on missions or in strongholds as often
Players should now receive credit for the “There Be Giants” challenge when they are downed and when the event is active
Improved the audio when defeating creatures to provide better feedback
Changed wording for server shutdown messaging to better indicate that it is just the players server shutting down, not the entire game server
Players may now launch an expedition from anywhere within the launch bay and Fort Tarsis.
It should now be harder for players to get stun locked by certain enemy compositions
The values on max flight time inscriptions have been increased
The appearance of the N7 vinyl on Legion of Dawn armor has been improved
Haluk will now properly face players during certain dialogue scenes
The message “Open the Cortex to track the legionnaire Challenges” will no longer pop up after completing the appropriate challenges


Fixed an issue that would cause players to get stuck at the entrance to the sewers in the Temple of the Scar Stronghold

Creature Updates
We have made several balance changes to all variations of Titans

Reduced overall damage mitigation from 100% to between 70% and 75% depending on the damage type.
Increased the time that weakpoints are exposed.
Fixed an issue that prevented effects from applying and thus preventing combos.
Increased the damage the Titan takes from weakpoint hits.
Lesser Titan’s weakpoint’s have been changed to always be active.
Improved the collision on the ring and seeking projectile attacks. This should make them easier to dodge.
Decreased the radius of the seeking projectile attack.
Decreased the damage done by the self-destruct ability.


Players will be less likely to be repeatedly staggered by heavy attacks.
Adjusted the force applied by some creature attacks down which will lower the frequency of player’s being staggered.


Frozen Scar Enforcers and Scrappers can no longer move or attack while frozen.
The Monitor’s health has been greatly reduced in the Heart of Rage Stronghold.

Damage and Item Scaling Changes
Adjusted the damage scaling of secondary damage sources. These now scale with Average Item Power. This will allow these damage sources to better scale in the Grandmaster Difficulties. This will increase the scaling of the following:

Melee Damage
Combo Damage
Ultimate Damage
Status Effects
Item Procs (e.g. Proc from Yvenia’s Thunder)

Item Power scaling has changed to better reflect the actual power of the item based on its rarity. This is applied to all items retroactively. Players will see the Power of their items go up.

Gameplay Bug Fixes

The Ultimate ability bar will no longer appear full at the start of a mission when it isn’t actually full
Weapon recoil will now stop once an exo is looking straight up
Fixed a number of animation issues that could occur when the Colossus was using its shield
It should no longer be possible for the Interceptor to become Frozen while starting up their ultimate
Interceptor Aura damage will now deal the correct type of damage based on the active aura
Players can no longer equip abilities from one javelin to another
The Colossus can now use gear faster after being attacked by a heavy hit from enemies
The Colossus can now shield charge through destructible objects such as explosive canisters or harvest nodes
The Colossus now recovers faster after crashing into walls

Item Balance Updates

Increased the base health of Wind Wall and Bulwark Point to provide better scaling in higher difficulties. The duration of these has been reduced to 20 seconds, down from 60 seconds
Burst Mortar’s damage has been increased to 300, up from 145 and its cooldown has been reduced to 6 seconds, down from 10 seconds. Its description has also been fixed
Flak Cannon’s damage has been increased to 42, up from 30
Battle Cry’s description has been updated to explain that it also reduces the resistances of affected targets
Wraith Strike’s damage has been increased to 250, up from 200 and it will now apply elemental effect to targets based on the active aura. Note: Description text for Wraith Strike will be updated in 1.0.4.

Item Bug Fixes

Wind Wall should no longer block or interfere with other player abilities
Ranger Grenadier Component will now correctly lower the cooldown of grenade abilities
Fixed an issue where certain weapons were not firing where the crosshairs were aimed
The Ice Blast ability for the Storm javelin now has the primer icon correctly displayed

Inscription Bug Fixes

The Thruster Delay Recovery inscription is now correctly applying a bonus
The Overheat Delay Recovery inscription is now correctly applying a bonus
The Weapon Reload Bonus inscription is now correctly applying a bonus. Note: These will have non-updated text values until the next patch (1.0.4)

Masterwork Item Balance Updates
Increased the base damage of the following Masterwork Weapons.

Ralner’s Blaze
Rolling Carnage
Cycle of Pain
The Last Stand
Glorious Result
Insult and Injury
Sentinel Vengeance
Gnosta’s Balm
Vassa’s Surprise
Soothing Touch
Renewed Courage
Artinia’s Gambit

Masterwork Item Bug Fixes

Ralner’s Blaze - Will no longer roll with incorrect inscriptions
Ablative Shielding now provides the proper boost in shield and armor
Badge of Devastation will now generate more ultimate charge when triggered
It should no longer be possible to stack the effect from Gunslinger’s Mark more than once

In addition to the above updates, we wanted to let you know of some other known issues that the team is working on fixing:

When loading into the game for the first time after a patch the Shields and Armor on a javelin will be incorrect. The first time a player enters and exits Freeplay or any other activity the issue will fix itself.
Players are not receiving their level 20 Match Consumables. Players were granted item blueprints instead of the recipes when they hit this level previously.
Some players may experience audio crackling while in Fort Tarsis.
There may be some instances where players are unable to quit out of a Quickplay mission through the map UI.
A number challenges may not be tracking properly, such as the objectives under the “Legendary Freelancer” challenge.
Some players may encounter a bug where they are unable to interact with any objects or players.
Visual effects on javelin thrusters are not functioning properly while stormy weather is present in game.
Inactivity messages may not be able to be dismissed after a player returns from being away.
The UI may not display events for some players when an event has spawned nearby in Freeplay.
There is a bug where armor pips can change in between activities. This is both a display and gameplay issue.

Patch 1.0.3 is available now.

1 Like

Some things not listed in the patch:
They’ve added MW universal components and MW support items.
They accidentally nerfed MW ember drops, devs are aware and working on fix.

More comprehensive list from Reddit.

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maybe I’m wrong but it seems that my progress has greatly slowed…mw drop very rarely and seem to be within 1 or 2 power of my other MW and all purples are maxed at 38 so screeching halt…for now this game is on pause…maybe we should pick 1 day a week to play this…friday?

I had 4 MW drop last night in a couple hours period.