This is not a full deck. These are groups of cards that have a certain synergy to them. If you are interested in adding one of the cards listed in your deck then you might want to consider adding it’s partner card(s). I got all of these card synergy combos from the “Back 4 Blood Cards You Need In Your Build” video published on YouTube by FireSpark81 that I shared in this post https://discourse.grimreapergamers.com/t/back4blood/18239/13?u=nanookbjorn
Keep an eye on this post to see it fleshed out.
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Glass Cannon (Reflex) and Experienced EMT (Discipline)
Glass Cannon gives you +25% Damage but -30% Health. Ouch! Pair that with an Experienced EMT to get back 20% Maximum Health for the level after you apply a Medical Accessory to yourself. So when you are just about to leave the Safe House at the start of a level, open the door, exit the safe house, have a ridden or a teammate do some damage to you, go back inside and buy a bandage or a bottle of pills and apply it to yourself. You get some of your lost health back for the remainder of the level. You get 25% more damage done, and you can heal your teammates giving them a 20% Maximum Health boost as well. -
Silver Bullets (Discipline) and Bounty Hunter (Fortune)
Silver Bullets reads “+10% Bullet Damage, +150% Bullet Penetration, When you kill a Mutation You Lose 5 Copper.” That could get spendy quick on a Ferocious mutation Corruption Card. Pair that with Bounty Hunter to gain 10 Copper when you kill a Mutation for up to 300 Copper per level. That will give you a net benefit of up to 150 copper by killing 30 Mutations in that level. Keep in mind that if you kill more than 30 Mutations, you will start losing 5 copper per each mutation killed after 30 for that level. -
Adrenaline Fueled (Reflex) and Natural Sprinter (Discipline)
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Numb (Brawn) and Face Your Fears (Brawn)
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Combat Knife (Discipline) and Battle Lust (Brawn)
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Rousing Speech (Reflex) and Medical Professional (Discipline)
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Two Is One And One Is None (Brawn) and Admin Reload (Fortune)