December 19th Patch

This change essentially results in the ability to obtain two Primary weapons from your custom loadouts for $5,000. Before the change, this would set each player back $10,000. It seems the devs were in agreement that this was simply too steep a price to pay.

The change will surely make Loadout Weapons more accessible across Warzone 2. This alleviates one of the game’s biggest complaints as players expressed their frustration with not being able to get their hands on Loadout Weapons early on in matches.

Here are the rest of the changes and bug fixes addressed in Warzone 2’s December 19 update. The Global section pertains to changes that impact both Warzone 2 and Modern Warfare 2.

Modern Warfare 2 & Warzone 2 December 19 patch notes

GLOBAL

BUG FIXES

  • Fixed an issue where players were able to save Blueprints from Private Matches and Showcase.
  • Fixed an issue that could affect Basilisk bullet spread when ADS.
  • Fixed an issue with Gaz Operator skin (Grass Ops) not appearing as purchased once unlocked.
  • Fixed an issue that caused lingering smoke to disappear while in ADS during active S.A.E…
  • Fixed an issue which prevented Players from selecting a Blueprint after leaving a match early.
  • Fixed an issue that caused Steam friends to appear as their SteamID64 rather than their intended nickname.
  • Fixed an issue preventing Players from selecting the correct number of Battle Pass Tokens to purchase.

WARZONE 2.0

GAMEPLAY

  • Buy Station
    • Reduced the cost of Primary Loadout Weapons to $2500, down from $5000

BUG FIXES

Battle Royale

  • Fixed an issue that caused the Champion’s Quest element negative effects to remain on screen after dropping them outside of playable boundaries.

DMZ

  • Fixed an issue that prevented Players from unequipping an insured Weapon if their Contraband inventory was full.

RECENTLY IMPLEMENTED

Below we’ve included a list of items that were recently addressed and communicated via Trello and Twitter.

Gameplay

  • The chance to encounter multiple circles in Battle Royale has been reduced to 15%, down from 33%.
  • The Heavy Chopper has been disabled in Battle Royale while we investigate options to balance this vehicle for late game.
  • Doubled the average number of Buy Stations per Battle Royale match.
  • The Loadout Drop public event in Battle Royale will occur during the 2nd circle, one circle earlier than before.

Bug Fixes

  • Fixed an issue that caused Players to unintentionally lose a small amount of cash when equipping a Loadout.
  • Fixed an issue that resulted in base AI Combatant difficulty being increased across DMZ that was only intended for a specific area.

@codplayers

I still believe getting rid of purchasable loadouts was a HUGE mistake for this game.