Overwatch Mega Thread

Doomfist arrives on PC/PS4 and Xbox One July 27, 2017

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https://reader.madefire.com/work/w-a2da1239584645338362109be0e7f1fd/read/

Comic from Blizzard

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OVERWATCH PATCH NOTES – JULY 27, 2017

New Hero: Doomfist (Offense):

Equipped with charisma and ambition, Doomfist is a consummate tactician and one of the leaders of Talon: literally throwing down his gauntlet as he joins the fight. From his base in Nigeria, Doomfist is a commanding offense hero equipped with hard-hitting melee abilities. Driven by a belief that conflict is essential to humanity’s progress, he’s committed to advancing his vision of the future—even if the agents of Overwatch disagree with his methods.

Doomfist’s cybernetics make him a highly mobile, powerful frontline fighter. His primary attack is the Hand Cannon; this four-shot weapon fires projectiles from Doomfist’s knuckles one at a time or in a single blast. With his secondary attack, Rocket Punch, he charges forward and delivers a devastating blow, knocking back any opponent it connects with and dealing extra damage if the enemy is hurled into a wall.

Seismic Slam smashes into a targeted area, knocking opponents toward him so he can deal further damage. His Rising Uppercut tosses enemies high into the air, while his passive ability, The Best Defense…, grants him shields every time he uses one of his abilities against an opponent. Lastly, his ultimate ability, Meteor Strike, causes him to leap high and drop into a targeted area, dealing massive amounts of damage.

Loot Box Updates

We always want the experience of opening a loot box to feel exciting and rewarding, and in our latest patch, we’re working to improve that experience in two key ways. First, we’re drastically reducing the amount of duplicates you will receive when opening loot boxes. Second, to compensate for this reduction of duplicate items, we’re also increasing the overall amount of credits you will receive from loot boxes. On average, you should be earning just as many credits, if not slightly more, from loot boxes as you did prior to these changes.

New Highlight Options

Our highlights system has received several major updates:

The game will continue to automatically generate highlights for you based on your recent gameplay. These auto-generated highlights—now categorized as “Today’s Top 5”—will be surfaced on a daily basis and persist for a full 24 hours (or until the game client is patched, whichever happens first).

Players can now generate their own highlights! The ability to capture 12 seconds of your own gameplay has been added to the game, and can be bound to a single button of your choice (or a button per highlight slot) in the Options menu under “Request Highlight.” These player-generated highlights will be saved under a new section called “Recently Captured” and will persist until the game client is patched. Players can have up to 36 recently-captured highlights stored at one time.

With the above, players can now record any of their “Top 5” or “Recently Captured” highlights, exporting them as a video file to their gaming platform’s designated media library (on console) or directory (on PC). On PC, players will also have the option to select the quality at which these highlights are exported, supporting up to 4K for Windows 8 or higher operating systems, and up to 1080p on Windows 7.

To learn more about this feature, check out our recent developer update: https://youtu.be/OkYJlPMdWNA

GENERAL

Adjusted the respawn timing to limit defensive stalling strategies when the offensive team has a clear advantage and plays aggressively

Custom Games and Game Browser

Clarified the text on the “Flag Carrier” options under the Capture the Flag settings for Custom Games
Removed the “Projectile Speed” and “Projectile Gravity” options for heroes who do not have projectile weapons
Minimum movement speed has been changed to 50% (formerly 10%)
Players can no longer select Roadhog during Limited 1v1 matches

User Interface

Added ability to create customized reticles
Reticle options can be found under the “Controls” tab in the “Options” menu (click the “Advanced” expander under the “Reticle” heading)
The name of Mercy’s “Stethoscope” spray has been changed to “Heartbeat”
Statistics gathered from 6v6 Elimination matches will now be added to statistics in the Career Profile
Tie games will no longer be included in the win percentage calculation that’s listed under the Player Profile
HERO UPDATES

D.Va

Defense Matrix
New sound effects and voice lines have been added, indicating when Defense Matrix has absorbed an enemy’s ultimate ability
Genji

Deflect
New sound effects and voice lines have been added, indicating when an enemy’s ultimate ability has been deflected
McCree

Flashbang
Stunned targets are now slowed heavily, meaning they’re less likely to escape while stunned (especially while in the air)
Developer Comment: This change will make McCree’s Flashbang consistent against fast-moving targets like Genji or Lúcio.

Reaper

Shadow Step
Sound effect and VO distance has been reduced by 50%
Developer Comment: Even though Shadow Step wasn’t intended to be used as a way for players to teleport right next to an enemy without their knowledge, the sound effects were audible from distances that made teleportation difficult from nearly anywhere. This change allows Reaper to be a bit more sneaky with his flanking options.

Reinhardt

Rocket Hammer
Swing speed increased by 10%
Developer Comment: In the last update, Reinhardt’s Rocket Hammer had an issue that allowed players with higher latency to swing faster. We fixed this bug, which suddenly made the swing speed feel too slow, so we’re compensating by increasing his standard swing speed. During this process, we also found and fixed a few bugs with Rocket Hammer’s hit registration. Overall, the hammer should feel much better.

Zarya

Graviton Surge
Now disables mobility abilities on all affected targets
Developer Comment: In the past, the abilities that allowed heroes to escape Zarya’s Graviton Surge felt fairly arbitrary. We’re cleaning this up and increasing Graviton Surge’s overall power by rendering all movement abilities unusable when an enemy is trapped.

BUG FIXES

General

Fixed an issue preventing “Best In Game” stats from being updated
Fixed a bug that could cause the user interface to incorrectly indicate that an enemy player has been hit when colliding with them
Fixed a bug that could allow projectiles that would normally pierce shields (i.e. Reinhardt’s Fire Strike) to pass through other surfaces
Fixed a bug that caused some players to lose audio during the match
Competitive Play

Fixed a bug that caused players to get a leaver penalty during offseason matches, even after the in-game banner advised it was safe to leave the match
Custom Games and Game Browser

Fixed a bug that prevented players from being added to a Custom Game with 12 Spectator slots
Fixed a bug in Custom Game settings that prevented some heroes with Self Healing from having a Healing Dealt modifier
Removed the Projectile Gravity slider from heroes who do not have abilities affected by gravity
Heroes

Fixed a bug with D.Va’s Call Mech ability that allowed you to see her inside the mech before entering it
Fixed a bug that could cause eliminations from Junkrat’s Total Mayhem to be mislabeled in the kill feed
Fixed a bug that would cause Junkrat to use his Ultimate Callout when he is unable to use his Ultimate
Fixed a bug that allowed Roadhog’s Chain Hook to latch on to Orisa’s Supercharger
Fixed a bug that allowed Sombra to take damage after activating her Translocator
The sound effects on Reinhardt’s Bloodhardt, Blackhardt, and Wujing skins have been updated to reflect the use of an axe instead of a hammer
Fixed a bug preventing Lucio from receiving the full speed boost when traveling backwards during a Wall Ride
Fixed a bug that occasionally prevented Torbjörn from building and upgrading his turret
Fixed multiple hit registration bugs in Reinhardt’s Rocket Hammer
Maps

Fixed a bug on Eichenwalde that prevented Soldier 76 from placing his Biotic Field in certain locations of Point A
Fixed a bug that caused AI-controlled players to perpetually move toward the objective on the Gardens point in Oasis
Fixed a bug that prevented Training Bots from facing the right direction and returning to their original location after being moved by player interactions on the Practice Range
Fixed a bug with that was causing unusual camera angles for Highlight Intros on Route 66
Fixed a bug that could cause D.Va to fall through the floor while boosting into the ground in a specific area on Volskaya Industries

@OverwatchPlayers

Breaking News: Issues Affecting Gameplay

We are currently aware of an issue that is affecting gameplay in Overwatch, and are working on a resolution. We appreciate your patience! Please follow @BlizzardCS for updates.

I’m currently in a failing que of 600 people at 2:20pm PST


I haven’t run into that. Only in quick play. Servers did manage to come back up. I played some Doomfist. Ran into some people that were really good with him. He’s a brutal character.

http://www.gamezone.com/news/rumor-next-overwatch-hero-psyren-allegedly-leaked-3456077

I like that they keep the lore going and release new Hero’s. I’ll be inclined to believe rumors once Doomfist is balanced after a patch or two. I’d say it’s too early after his release to have anything solid to go on. This character concept sounds very interesting though. This would fit right in.

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Yeah, people play Overwatch for the lore…

I get lore in RPGs but in a shooter? Do people really care? I just want to shoot people in the face.

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The younger crowd cares. The kid reads everything on what maps are there and why. And the the Blizzard comics. I like the personalities of certain characters and interactions between them in game. And learning what each hero does and how they feel.

I don’t have time to copy and paste, but summer games event is back starting next week. Read the link below

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Season 5 of Competitive Play is coming to an end soon, so we wanted to lay out a few key dates and important pieces of information regarding the upcoming season roll.

DATE AND TIMES

Season 5 will officially end on Monday, August 28 at 5:00 p.m. PDT (or Tuesday, August 29 at 00:00 UTC). Season 6 is currently scheduled to launch three days later on Thursday, August 31 at 5:00 p.m. PDT (or Friday, September 1 at 00:00 UTC).

For time zone assistance, visit thetimezoneconverter.com.

SEASON 5 REWARDS

If you completed your placement matches during Season 5, you will eligible to receive a special spray and player icon. These will be unlocked automatically when you log into your account the first time after the season ends. If you are placed within the Top 500 players on your platform (and in your region) at the end of the season, you’ll receive an extra player icon and animated spray on top of the other seasonal rewards.

Aside from sprays and icons, you’ll also receive a number of Competitive Points based on the maximum skill rating you achieved during the season.

Here’s the Skill Rating (SR) to Competitive Point (CP) breakdown for Season 5:

SR 1-1499 (Bronze): 100 CP
SR 1500-1999 (Silver): 200 CP
SR 2000-2499 (Gold): 400 CP
SR 2500-2999 (Platinum): 800 CP
SR 3000-3499 (Diamond): 1200 CP
SR 3500-3999 (Master): 2000 CP
SR 4000-5000 (Grandmaster): 3000 CP

Overwatch console reporting feature arrives with next patch

Blizzard has announced a reporting feature will come to Overwatch on consoles when the latest patch goes live.

Writing on the official Overwatch forum, game director Jeff Kaplan revealed the news.

"Reporting on console will be available when patch 1.14 goes live (the patch that has DM and TDM and is currently on the PTR for testing).

"Thanks for being so patient with us.

“Also, it’s important to note the reporting system and punishments are very much an ongoing development for us. Improvements will continue over time. We are working on increased punishments for high frequency offenders, email notifications when your reports result in disciplinary action (we’re experimenting with this right now and we’ll expand this as we refine it) and eventually notifications in the game client when your report results in disciplinary action.”

Some players have previously complained Blizzard’s report features do not do enough to tackle in-game issues. Email notifications will at least assure players their complaint has been recognised and acted upon, a tactic seen in other games such as League of Legends.


Earlier this week, Eurogamer reported on the current situation with the console versions of Overwatch, which do not have an in-game report function. Players have complained about this ever since the game came out last May. Finally, over a year later, Blizzard is addressing the issue.

The latest patch will also introduce Deathmatch and Team Deathmatch to the main game, and a new map.

No date has been set yet for the new patch to go live

Still don’t understand why GRG don’t play this game anymore.

I do…just havent been on in a bit…But I am gonna go play a few matches now just because!!

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hxmjvodoovez

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Played 2 games…Won 2 games. Bumped up the competitive score a bit.