Warzone Season 5 Reloaded Update Size
- PlayStation 5: 5GB
- PlayStation 4: 5GB
- Xbox Series X|S: 5.9GB
- Xbox One: 5.9GB
- PC: 6.4 GB (Warzone Only) / 7.6 GB (Warzone and Modern Warfare®)
PC users will also need 12 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
Warzone Season 5 Reloaded Patch Notes
Week of September 9th
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Verdansk
- BR
- Solos
- Duos
- Trios
- Quads
- Clash
- BR
-
Rebirth Island
- Resurgence
- Trios
- Quads
- Resurgence
Week of September 16th
-
Verdansk
- BR
- Solos
- Trios
- Quads
- Iron Trials ’84
- Duos
- Blood Money
- Quads
- Clash
- BR
-
Rebirth Island
- Resurgence
- Quads
- Resurgence
Week of September 23rd
-
Verdansk
- BR
- Solos
- Duos
- Trios
- Quads
- Iron Trials ’84
- Duos
- BR
-
Rebirth Island
- Resurgence
- Quads
- Resurgence
- What else? We’ll let you choose from a few options! Keep an eye on our Twitter for updates.
Week of September 30th
-
Verdansk
- BR
- Duos
- Trios
- Quads
- Buy Backs
- Solos
- Plunder
- Trios
- BR
-
Rebirth Island
- Resurgence Extreme
- TBD
- Resurgence Extreme
- And the return of a mode not seen in quite some time!
The Numbers Event
The Numbers, A Limited-Time Event (Begins Sept. 21)
“16… 11… 1… 9… 21…”
Those brave enough to investigate the Mobile Broadcast Stations scattered across Verdansk will receive the following incentives:
- An instant $5,000 Cash bonus in the current match
- For each unique Mobile Broadcast Station activated during the event, you will receive an exclusive reward such as a Sticker, Calling Card, or Charm, in addition to some XP
- Complete all of the Challenges in the Numbers Event in either Warzone or Cold War to unlock the Sai melee weapon.
This event will also include a set of nine challenges within Warzone, which are based around the active Mobile Broadcast Stations in Season Five Reloaded. Through these challenges, you can unlock even more cosmetic rewards, as well as more rewards and another arcade cabinet game for your collection by completing event challenges in Black Ops Cold War. Unlock the first-ever event reward weapon, the Sai, by completing a full set of nine challenges in either game starting Sept. 21.
Modes
Clash (Launch)
This is Team Deathmatch on an epic scale: 50 v 50, all your loadouts accessible, Ping and Armor System, Cash, Buy Stations, and Vehicles from both the regular Battle Royale and Plunder modes.
Get ready for the biggest team fights in Warzone and consider updating those Loadouts – you’ll have access to them right off the drop, allowing you to use those go-to armaments or level up and complete camo challenges for weapons from Black Ops Cold War and Modern Warfare®.
Iron Trials ‘84 (In-Season)
The rules have changed.
Last week, we gave you a first look at some of the fundamental changes coming to Verdansk via this new Mode:
- Altered Health and Regeneration
- Removal of Loadout Drops
- New Gulag Rules
- Adjusted Environmental Hazards
- Classified Weapons
Here are three additional changes to expect:
-
Field Upgrades
- Dead Silence and Stopping Power have been removed. Leave the pocket sand on the playground.
-
Sniper Rifles
- Can only one-shot to the head within 30 meters. You’re gonna have to get up close and personal with the competition.
-
Vehicles
- ATVs and Dirt Bikes only. You’ll need to dispatch your foes the old fashioned way. Plan your drops carefully and rotate early.
And as mentioned, those who place first will receive the exclusive Calling Card!
We’ll be unveiling the full extent of the changes as we draw closer to the Playlist update that will include Iron Trials ‘84 on September 16th.
Map
Mobile Broadcast Stations
The previously dormant Mobile Broadcast Stations seem to be stirring. It is suspected that they will soon begin amplifying the “Dragovich Program” tapes – A.K.A. the Numbers broadcasts – across the region.
Red Doors
We’ve received reports of new, unusual activity in the Red Door rooms. Operators have been asked to investigate.
General
Gameplay
- Loot that spawns across Verdansk has been adjusted as follows…
- New Gulag loadouts
- New pre-match loadouts
- New ground and Supply Box loot
Bug Fixes
- Fixed a visual issue causing Player models to appear to have two left hands after free falling with any akimbo Weapon equipped.
- Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
- Fixed collision issues with various elements across both Verdansk and Rebirth Island that allowed Loadout Drops to fall through them.
- Fixed an issue causing Players to not receive the squad wipe notification when finishing the last member of an enemy squad.
- Fixed an issue causing Players to remain stuck in the blank tablet screen while using the RX-XD Killstreak.
- Fixed an issue causing the audio for certain Finishing Moves to not play properly.
- Fixed an issue causing Thermite damage to persist upon redeployment after exiting the Gulag.
- Fixed an issue where a Bounty Contract would display placeholder text.
- Fixed an issue where a Squad Wipe wouldn’t count if the last enemy was holding a Self-Revive.
- Fixed an issue where Players could regenerate Armor Plates while using the Tempered perk.
- Fixed an issue where Revive and Self-Revive times were incorrect in Private Matches.
- Fixed an issue where some Calling Cards were displaying placeholder text.
- Fixed an issue where trying to customize Reticles would send Players back to the Main Menu.
- Fixed incorrect Blueprint labeling of various Attachments in the Gunsmith Customs.
- Fixed the Reticle alignment for the Swiss K31 (BOCW) “Roman Standard” Blueprint.
- Fixed the visual scaling of the Swiss K31 (BOCW) Diamond Camo.
- Fixed various issues causing the inspect animation on some Blueprints to not work properly.
Raven’s patch notes describes how they decided to make changes for Season 5 Reloaded:
“While assessing the power level of BOCW Weapons, we have observed some disparities between ease of use and efficacy. The Krig 6 (BOCW) has shown an impressive performance at just about every engagement range. While we believe it is important to have a wide array of Weapons which can be utilized by players of all skill levels — it is critical to the health of the game that their effectiveness scales appropriately with the skill required to wield them.
If players can be as effective with a Weapon that is pinpoint accurate that has a marginally slower Time to Kill potential than the hardest to wield Weapons, why would they choose another? As we continue to address these Weapons, we will also be making adjustments to BOCW attachments that offer Recoil Control. We feel these changes will provide a fairer, more diverse long-range landscape.“
Warzone Season 5 Reloaded Weapon Changes
Assault Rifle updates in Warzone Season 5 Reloaded
Raven has made numerous changes to assault rifles, with emphasis on changes to Cold War’s ARs, in the Season 5 Reloaded update.
The newest update includes updates for Modern Warfare’s AR Bravo and a nerf for the Cold War’s C58 rifle.
Other Assault Rife changes in Season 5 Reloaded include updates for the Groza, Krig, and EM2 in game. There’s a buff included for the Krig, which stabilizes its recoil pattern.
Here’s the full list of Assault Rifle Changes:
- C58 (BOCW)
- Recoil adjusted
High damage Weapons like the C58 (BOCW) tend to adhere to a lower Rate of Fire and higher Recoil, which generally balances out their hasty Time to Kill potential. Much like the Krig 6 (BOCW), the C58 (BOCW) was a tad easier to control than we feel is appropriate for a Weapon with its damage profile. While “Recoil adjusted” can be rather nebulous, the exact details of these changes can often be difficult to quantify with numbers alone. While the C58’s (BOCW) Recoil has been increased slightly, the majority of this change will be felt in the Recoil Pattern deviation. When this deviation is increased, it can create subtle shifts which become increasingly difficult to compensate for given distance from the target.
- EM2 (BOCW)
- Base Optic eye position retracted
The EM2 (BOCW) is not receiving a direct reduction to its efficacy with this change. However, it will result in the Base Optic being a less suitable substitute for higher magnification optics. This, however, in conjunction with the changes to Recoil Control barrels will make the EM2 a slightly less viable option to lesser skilled marksmen.
- Assault Rifle Bravo (MW)
- Upper Torso Multiplier decreased from 1.1 to 1
To the dismay or surprise of some, our data suggests that the Assault Rifle Bravo (MW) is an absolute monster. The Assault Rifle Bravo (MW) will still be capable of achieving an extremely low Time to Kill, though that speed will now be locked behind an additional Headshot. Changes like these align more closely with our goal to shift consistently acquirable TTKs out of the 300ms range.
- Groza (BOCW)
- Sprint to Fire Speed increased by 15%
The Groza (BOCW) has not yet fulfilled the role we had intended for it. As a more ‘bruiser’ oriented, AR-SMG hybrid, its slow base Sprint to Fire Speed has continued to hold it back considerably. With this change, it will be able to more reliably contest SMGs in short-range engagements.
- Krig 6 (BOCW)
- Maximum Damage decreased from 30 to 29
- Mid Damage now 25
- Minimum Damage decreased from 25 to 23
- Weapon Kick adjusted
The vast majority of kills with the Krig 6 (BOCW) take place within its Max Damage Range, which unsurprisingly, is the longest of all BOCW Assault Rifles. This change will affect most Time to Kill breakpoints within its Maximum Damage Range by one bullet. Additionally, we have added a third Damage Range. Which is a change we do not suspect to be immensely impactful, as builds that extend Damage Range could push the Mid Damage Range out to nearly 100 meters — which is well beyond the average kill distance for the Krig 6 (BOCW). Though, it is not all bad for the Krig 6 (BOCW); we have reduced some of the Weapon’s ‘bounciness’ while firing which we feel makes it more enjoyable to use.
SMG changes in Warzone Season 5 Reloaded
Raven Software has made certain adjustments to Warzone’s SMGs to allow for better balance set between the weapons in the category.
The SMG changes in the Season 5 Reloaded update effect both Modern Warfare & Cold War weapons, including the OTs 9 & PPSH. Another nerf for Modern Warfare’s MP5 also included in the update.
Here’s the full changes for SMGs in Warzone with Season 5 Reloaded:
- Submachine Gun Charlie (MW) with 10mm Auto 30-Round Mags
- Maximum Damage decreased from 34 to 31
This Maximum Damage change mirrors the adjustment to the base Submachine Gun Charlie (MW) made earlier this season.
- OTs 9 (BOCW)
- Maximum Damage Range decreased by 6.2%
The OTs 9 (BOCW) might be a bit stronger than we would like, but we would first like to see how this change broadly impacts the Weapon’s viability. The OTs 9 (BOCW) was always intended to be the quintessence of barrel stuffing Submachine Guns. A Submachine Gun that was intended to challenge Shotguns within their Effective Damage Range. We believe it is achieving that, but its Maximum Damage range, while shorter than each other BOCW SMG, might still be too long. We will continue to closely monitor the performance of the OTs 9 (BOCW) following this change.
- PPSh-41 (BOCW)
- Weapon Kick adjusted
- ADS Sway adjusted
While firing the PPSh-41 (BOCW), the Weapon could kick in a manner that would make it difficult to gauge bullet directionality. This is a subtle change that will have a significant impact on the ability to reliably line up shots.
Tactical Rifles updated in Warzone Season 5 Reloaded
Season 5 Reloaded weapon changes continued with changes to the Tactical Rifles weapon class in Call of Duty: Warzone.
This update includes changes to Black Ops Cold War’s Tactical Rifles, including M16 and DMR. The balancing was a fix of nerfs and buffs, depending on the weapon.
Check the list to see all the Tactical Rifle updates:
- Tactical Rifle Charlie (BOCW)
- Recoil decreased
The Tactical Rifle Charlie (BOCW), and many other Tactical Rifles have remained out of the spotlight for nearly three seasons. Given that, we feel now is a good time to reassess their effectiveness, cognizant of the razor’s edge of balance on which Burst Weapons exist. While this change will make the Tactical Rifle Charlie (BOCW) far easier to stay on target with, the reduction in effectiveness to Titanium barrels remains intact, which heavily contributed to the dominance of the Tactical Rifle Charlie (BOCW) and M16 (BOCW) several seasons ago.
- DMR 14 (BOCW)
- Recoil adjusted
Rather than an outright ‘decrease’ to Recoil, this change is more of a rework. The DMR 14 (BOCW) has languished since its changes in season one, but it has not been forgotten. Expect the DMR 14 (BOCW) to feel like a new Weapon. Semi-auto Weapon enthusiasts rejoice, as the DMR 14 (BOCW) may see a real resurgence following this change.
- M16 (BOCW)
- Weapon Kick decreased
Of the Tactical Rifles adjusted in this patch, the M16 received the smallest change. This is partly because we feel the M16 (BOCW) is already in an acceptable spot for Burst Weapons.
- Type 63 (BOCW)
- Headshot Multiplier decreased from 2.1 to 1.58
- Neck Multiplier increased from 1.2 to 1.58
- Upper Torso Multiplier decreased from 1.2 to 1
- Lower Torso Multiplier decreased from 1.1 to 1
- Weapon Kick decreased
The Type 63 (BOCW) has become quite infamous recently — and for good reason. With a single Headshot, Time to Kill could be reduced to 332ms and with two, a mind boggling 166ms. A speed which only Sniper Rifles could compete with a TTK of 0 (only the travel time of the bullet). This should put into perspective how out of line the Type 63 (BOCW) was. While these changes seem extreme, a TTK of 332ms is still possible, it will just require three headshots instead of one.
Additional Weapon Changes – Snipers & LMGs
The Season 5 Reloaded update also includes some minor changes to the Cold War’s Sniper Rifles, along with smaller changes for one LMG.
Here’s the Sniper Rifle & LMG changes in Warzone Season 5 Reloaded:
Sniper Rifles
- Swiss K31 (BOCW)
- Recoil adjusted
We have improved the firing Recoil behavior for the Swiss K31 (BOCW). We expect this change to go largely unnoticed as it does not have a measurable impact on the Weapon’s effectiveness but should improve its overall feel.
- ZRG 20mm (BOCW)
- Recoil adjusted
Much like the Swiss K31 (BOCW), the ZRG 20mm (BOCW) has received some changes to its firing Recoil behavior to ensure that it looks, sounds, and most importantly feels like one of the baddest Sniper Rifles in Verdansk.
Light Machine Guns
- Light Machine Gun Alpha (BOCW)
- Recoil increased slightly
And that’s a wrap on the weapon changes as part of Season 5 Reloaded. The variety of weapons and meta continues to shift as Raven Software looks to balance out the offering in game.
Attachments
Barrels
-
Assault Rifles
- Ranger/Liberator/GRU Composite
- Vertical Recoil Control decreased from 10% to 8%
- Reinforced Heavy/VDV Reinforced/Contour
- Horizontal Recoil Control decreased from 5% to 4%
- Vertical Recoil Control decreased from 5% to 4%
- Takedown/Contour M2
- Horizontal Recoil Control decreased from 10% to 8%
- Task Force/Spetsnaz RPK/CMV Mil-Spec
- Horizontal Recoil Control decreased from 10% to 8%
- Vertical Recoil Control decreased from 10% to 8%
- Ranger/Liberator/GRU Composite
-
Light Machine Guns
- Match Grade
- Horizontal Recoil Control decreased from 5% to 4%
- Vertical Recoil Control decreased from 5% to 4%
- Task Force
- Horizontal Recoil Control decreased from 10% to 8%
- Vertical Recoil Control decreased from 10% to 8%
- Match Grade
As we settle on the proper magnitude of Recoil Control for these barrels, we expect this to impact individual Weapons differently. Weapons that more heavily rely on the Recoil Control they received from these barrels may need to be addressed independently to ensure they align with our Weapon mastery goals.
-
Tactical Rifles
-
DMR 14 (BOCW)
- 16.3” Titanium
- Damage Range decrease reduced from 25% to 20%
- Rate of Fire increase reduced from 16.7% to 15%
- 16.3” Titanium
-
With the aforementioned changes to the DMR 14 (BOCW), we felt it was necessary to make an adjustment to one of the most powerful attachment stats.
Rear Grips
-
Assault Rifles
-
Groza (BOCW)
- Serpent Grip
- ADS Speed increase reduced from 9% to 7%
- Serpent Grip
-
To ensure the Groza (BOCW) does not cross too far into Submachine Gun territory following the increase to its Sprint to Fire Speed and given its already SMG-like ADS Speeds, we are reducing the effectiveness of its Serpent Grip.
Operators
New Operator
- Hudson: NATO (In-Season)
- Get Hudson as part of an upcoming Store Bundle, to be released following the launch of Season Five Reloaded.
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Judge Dredd (In-Season)
-
A limited-time Tracer Pack: Judge Dredd Store Bundle will include:
- Two Legendary Beck Skins:
- “Judge Dredd”
- “Comic Strip”
- Three Weapon Blueprints:
- “Quick Judgement” Submachine Gun
- “Arbitrator Rifle” Assault Rifle
- “Lawgiver” Handgun
- One Finishing Move:
- “Incendiary”
- One Weapon Charm:
- “Book of Law”
- One Wrist Accessory:
- “Judge’s Watch”
- One Animated Calling Card
- One Animated Emblem
- Two Legendary Beck Skins:
-
Store
Chemical Reaction Pro Pack (In-Season)
Available later this season for $19.99 USD (or your regional equivalent), this is a seven-item Bundle built for those looking for a better bond with victory. Its most notable item is a new “Diabolical” Ultra Operator Skin for Stone and also includes two Weapon Blueprints – the “Primary Injection” Assault Rifle and “Tactical Syringe” Sniper Rifle – which can both make a loadout go nuclear.
Plus, purchasing this Pro Pack gives you 2,400 in COD Points, allowing you to pick up another Store Bundle, get the Season Five Battle Pass before the end of the Season, or gift those Bundles or the Battle Pass to a friend or squadmate.
Tracer Pack: Ghost Ship Mastercraft Store Bundle (Season Launch)
This Bundle includes the Ultra-rarity, spectral inspired “Flying Dutchman” Tactical Rifle Weapon Blueprint. Haunt the seven seas with this new armament or use the “Keelhaul” SMG to make your enemies walk the plank.
Plenty of other Bundles will be available before the end of Season Five.
Warzone Iron Trials ’84 rules
In many ways, Iron Trials is a more competitive version of Warzone. The Gulag is more skill-reliant, loadout drops are rarer and more difficult to acquire, and the time-to-kill (TTK) has been raised across the board.
Thanks to the Call of Duty Blog and the Season 5 Reloaded patch notes, here’s every new rule coming to Warzone’s Iron Trials ’84:
- Higher time-to-kill
- No free Loadout Drops
- Tougher Gulag
- No Stopping Power or Dead Silence
- Sniper Rifle nerfs
- Fewer vehicles
- Adjusted environmental hazards & classified weapons
Higher time-to-kill
Players’ base health has been increased and healing rates have been adjusted, likely making for a much longer TTK.
Devs have previously made it their mission to increase Warzone’s TTK, saying that it increases “the overall capacity for skill expression” and enables “more escapes from impossible situations, moments of finesse, epic outplays, and opportunities to flex exquisite marksmanship.”
They said that the health change is “set to affect the feel of combat, time-to-kill, weapon, Perk, and Equipment viability as the entire game is effectively altered!”
No free Loadout Drops
Even if you Gulag’d early and are scrambling to find cash and more weapons, you can always be safe in the knowledge that a free Loadout Drop will arrive at the start of the second and fifth circles.
But not in Iron Trials ’84, where Complimentary Loadout Drops have been disabled. Staying alive and finding cash has never been more important, especially when “the cost at a Buy Station has risen, too.”
Tougher Gulag
In Iron Trials ’84, devs have revealed that the Gulag is still open, but will have more emphasis on one-on-one skill. They also said that “the only thing standing between you and redeployment is the agility of your trigger finger.”
Players have previously called for dual weapons and Tactical Equipment to be removed from the Gulag, and Raven is delivering in the Iron Trials ’84 Gulag.
- No akimbo
- No semi-auto or fully-auto Shotguns
- Almost no Tactical Equipment
Also, if you win your one-on-one, you’ll now redeploy with whatever weapons and equipment you had in the Gulag.
No Stopping Power or Dead Silence
Players have long complained about the luck-based advantage that the powerful Field Upgrades Stopping Power and Dead Silence bring.
Raven Software has previously reduced Stopping Power spawn rates and allowed High Alert to counter Dead Silence, but Iron Trials removes both of them.
Sniper Rifle nerfs
Sniper Rifles are some of Warzone’s most powerful tools, allowing you to take out targets at extremely long range without getting your hands dirty. However, Iron Trials ’84 has made it so Sniper Rifles “Can only one-shot to the head within 30 meters.”
This will likely promote more aggressive playstyles for snipers, where they must close the gap to land that ever-important one-shot kill.
Fewer vehicles
A common strategy for surviving Verdansk is to move around in the safety of Big Bertha Trucks, SUVs, and Helicopters. You won’t be able to do this in Iron Trials though, as the only vehicles on the map will be ATVs and Dirt Bikes.
You won’t be able to run over your opponents with such ease, and you won’t be able to use the vehicles for cover. Raven recommends you “Plan your drops carefully and rotate early.”
Adjusted environmental hazards & classified weapons
The devs teased even more changes will be coming to Iron Trials ’84, such as “additional changes to environmental elements” and “classified weapons.” But, these extra details are expected will be explained ahead of the playlist update.
Warzone Iron Trials ’84 reward
For winning a game of Iron Trials ’84, players can get their hands on an exclusive Calling Card.
Devs said that “there’s no participation trophy for this mode” and only those who win Iron Trials will receive the Calling Card.