Vanguard update January 27 Perk tuning
The significant buff to Cold Blooded will now protect players from enemy dogs. Adding dogs to the list of killstreaks that will not target you acts as a big boost to the Perk. Dogs are often the most annoying killstreak to deal with in Vanguard Multiplayer.
Unfortunately, the “Aim assist toggles on and off when the player is engaging an enemy player with the Cold Blooded perk on” card has not been removed from Sledgehammer’s Vanguard Trello board which leads us to believe this issue has not been fixed yet.
The changes made to Fortified are meant to revert the recent changes made to the Perk that practically turned players invincible. Now certain killstreaks will be able to damage players with Fortified equipped.
Vanguard January 27 update patch notes
Multiplayer
Spawns
-
Paradise
- Spawns on Paradise have been adjusted to address community feedback after players reported spawning next to enemies
- Fixed a spawn resulting in the player falling through the map
- Added invisible collision to prevent spawn trapping from one spawn point to the other
Perks
-
Fortified
- Fortified now adds protection from the following:
- Mortar Barrage
- Warmachine
- Flamenaut Explosions
- Ammo Box Explosions
- Gammon Bombs
- Satchel Charges
- Fortified no longer protects against the following:
- Goliath
- Glide Bomb
- Bombing Run
- Fire Bombing Run
- Direct hits from launchers
- Fortified now adds protection from the following:
Cold Blooded
- Cold Blooded now protects against dogs
Weapons & Attachments
- “Summoning” reticle from Graveyard Shift Bundle is now visible in Gunsmith
- Fixed a bug resulting in Subsonic unintentionally disabling Ghost
- Fixed a bug where weapon icons were showing up on interactable objects such as doors
UI/VFX
- Fixed a bug that resulted in the player appearing to be on fire, even when no damage was being dealt
Private Match
- Addressed an issue in Control where the match would end prematurely when a Codcaster disconnected
Zombies
- Addressed an issue where Ring of Fire Tier II dealt inconsistent damage
- An upgraded Ring of Fire’s damage no longer causes damage to zombies above or below the placed ring
- Ring of Fire’s damage now scales correctly per level
- Addressed an issue where kills with Artifacts would charge the Artifact for an additional use