Xbox Series X/S rumours, info and Leaks

Xbox Series X 1TB SSD expansion cards could cost over $200

The Xbox Series X and Xbox Series S are equipped with internal storage, but with the ever-swelling size of game files these days (yes, we’re looking at you Call of Duty: Modern Warfare, external storage is almost a requirement at this point. Although you can use a standard external hard drive with your next-gen Xbox console for storage of Series X games, to play them from an external device, you’re going to need to buy a proprietary Xbox external SSD from Seagate. A new leak suggests that these proprietary drives could be pretty pricey.

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(Leaked) Xbox
Series X Seagate 1TB SSD Expansion Priced at $219.99 :eyes:

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Idle Sloth :no_good_man:t2::one::two::negative_squared_cross_mark: (@IdleSloth84) September
9, 2020

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A leak, which seems to have come from Gamestop, shows the Xbox Series X Seagate 1TB SSD expansion card priced at $219.99 — a pretty hefty sum considering you can buy an Xbox Series S for just $80 more. Of course, this could be a placeholder price, so it’s worth taking this one with a grain of salt, but a decent 1TB NVMe PC SSD isn’t far off that price these days. Slap an Xbox logo on it to make it a proprietary drive, and suddenly this leaked price isn’t outside the realm of possibility.

Of course, you don’t necessarily need one of these Seagate external drives. You can play previous-gen Xbox games directly off your existing external hard drive on the Xbox Series X, and store next-gen games on it too. However, if you’re looking to play an Xbox Series X game, you’ll either have to make sure it’s installed on the console’s SSD, or purchase a Seagate expansion drive and play it from there.

Inside the Xbox Series S

https://youtu.be/fYtJWIxt3-M

good overview comparison on models.

not bad for 300$ except the memory and unknown for expansion

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$499 ERP or $34.99 per month with Xbox All Access
Pre-order Sept 22
Available Nov 10

https://www.xbox.com/en-US/consoles/xbox-series-x

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Xbox Series S delivers four times the processing power of Xbox One

After the official Xbox Series S price reveal and launch date confirmation, Microsoft has now given us a deep dive into the all-digital console. A post over on Xbox Wire details just what the Xbox Series S is capable of and how it differs from its more sophisticated brother, the Xbox Series X.

“The Xbox Series S delivers the same incredible next-generation experience and features as Series X, just at a reduced rendering resolution”, says director of program management Jason Ronald. The Series S uses the same CPU as the Xbox Series X, but running at a slightly lower clock speed of 3.6GHz (compared to the Xbox Series X 3.8GHz). The main difference between the two consoles is the GPU, with the Xbox Series X packing in a whopping 12.15 TFLOPS of GPU power, compared to the Series S’ 4 TFLOPS. This makes sense though as the Xbox Series S has been designed to play games at 1440p at 60 FPS, with support up to 120 FPS, while the Xbox Series X supports native 4K at 60 FPS with support up to 120 FPS.

The all-digital console also features hardware-accelerated DirectX Raytracing and variable-rate shading, the “exact same as Xbox Series X”, says Ronald. Both consoles utilise Xbox Velocity Architecture, which means features such as faster load times, higher frame rates and quick resume will all be available with the Xbox Series S. The console’s custom NVMe SSD is the same as the Xbox Series X, but has a lower storage capacity of 512GB. The video above shows an interesting demo of how quickly it takes The Outer Worlds to load on an Xbox One S and Xbox Series S. Firing up Obsidian’s RPG takes just 12 seconds on the next-gen console, compared to the 53 seconds it takes on older hardware.

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yea, imma gonna do this…if i did it and paid it off immediately i would save $20, and if not 0% interest and cash flow…no-brainer

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definitely a good deal and something I will probably do as well.

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I just ran the numbers, Xbox All Access does seem to be the cheaper route. I would also assume the warranty on the console would last the 24 months. I wonder how places like GameStop and Best Buy handle the purchase. I just pay them the first monthly installment and then subscribe through Microsoft? Or will the All Access be a purchase through mail order from Microsoft? Sept 22 should have some answers.

The still image shown above the post appears to have an error. It shows a 1tb expansion for both consoles. All of the other reports reference 512gb for the Series S.

No, that’s for the 1tb external.

Xbox Series S: the second cheapest next-gen console of all time?

Xbox Series S is undeniably a steal at its amazing $299/£249 price point, but if you run the numbers and see what old consoles actually cost, that price gets even more impressive. We did a little digging and revisited every major console launch of the last few decades, using an inflation calculator to work out how much each would cost in today’s money.

Amazingly, when looking through all of these adjusted prices, Xbox Series S comes remarkably close to being the cheapest ever next-gen console at launch. Only the Nintendo GameCube comes in cheaper, with its launch price of $199 equating to around $296 after factoring in nearly two decades’ worth of inflation.

Xbox Series X doesn’t fare quite so well here, but you probably wouldn’t expect the most powerful console ever released to undercut many of its forerunners when there’s so much cutting edge tech packed into it. Still, it does come in cheaper than almost a third of these older consoles after adjusting for inflation, which just goes to show how good a deal Microsoft’s super-console really is.

Who’s hungry for data? Good, because this buffet is fully stocked — let’s get stuck in! First up, let’s take a look at how Series X and Series S square up against the rest of the Xbox family.

Pitting the two new Xbox consoles against their older siblings is pretty straightforward, because Microsoft has only ever used the same two price points for generational Xbox launches. Well, sort of. For all of these entries, we’ve only picked the lowest priced option. Xbox 360, for instance, launched with two models (with and without a hard drive), with the cheaper Core unit, which shared the same $299 list price as Series S, and the HDD model original selling for $399. Adjust that for inflation and it works out around $538, meaning that the Series X with its 1TB SSD is actually a better value proposition than the 20GB 360 was back in the day. Crazy.

After accounting for inflation, Series S comes in cheaper than the whole lot, while Series X also manages to scrape in slightly lower than the two others that shared its launch MSRP (manufacturer’s suggested retail price), namely the original Xbox One and the more powerful Xbox One X. Only the latter really counts, mind, since that initial Xbox One price included a bundled Kinect, so it’s not the fairest of comparisons.

Still, Series S comes out of this as the cheapest Xbox ever, while Series X — which will be the most powerful console on the market come November 10th — turns out to be slightly more affordable than the current king of consoles, Xbox One X. Not a bad start. Next, let’s see how Sony’s consoles fare…

First things first, that PS5 price is obviously just a placeholder. Sony has yet to make an official announcement on the price of the hardware, but it’s realistic to expect it to be comparable to that of the Series X. Since the only difference between the digital edition and the ‘main’ console is the former’s lack of an optical drive, there’s no way there’ll be more than $50 or so between the prices of the two units, so Microsoft will certainly have the cheaper end of the next generation on lock with the Series S. Well, unless Sony has a secret third model up its sleeve to compete with it.

Looking at the historical data, Series S once again manages a clean sweep, coming in below the adjusted prices of every home PlayStation console. But why stop there? Throwing the portables into the mix as well makes for pretty interesting reading — both PSP and Vita launched at $249, but the seven-year gap between the two means there’s close to a decade’s worth of inflation to bump up that price for today’s market. Vita’s cost rises only slightly to $286, while the PSP gets bumped up to $336. Chalk up another point for Series S: a powerhouse next-gen console undercutting a handheld (even one as techically impressive as the PSP) is pretty bonkers stuff.

Series X being roughly comparable to most of the list is also a little surprising, and really drives home what a great deal it really is. The only real outlier on there is the PS3, but that was deemed pretty expensive at the time, especially the $599 ($783 with inflation) 60GB version. So much so, in fact, that it became a meme due to its steep cost and weak launch lineup. Even at that lofty price point, it’s reported that Sony was losing upwards of $200 per console sold, with sources citing production costs of over $800 per unit. Madness. Up next, some toys for children.

Joking aside, Nintendo has put out some amazing hardware over the years, especially after changing tack at the turn of the millennium to focus more on innovation than raw power. One console even had a handle. A handle! Wild. Then, the Wii, in spite of its risible name, changed the gaming landscape completely and forced every other platform holder to factor in motion controls more heavily (leading to PlayStation Move and Kinect). For all the creative tech involved, though, Nintendo’s family-friendly hardware has typically fallen at the lower end of the price range.

And there it is: the handled hardware hero that is the GameCube, the only console whose launch price comes in below that of the Series S even after adjusting for inflation. As you can see, all three of Nintendo’s previous consoles shared that same affordable $199 launch MSRP. But with each having an extra half-decade or so of inflation to factor in, the relative prices shoot up over $300 as you go further back and the Series S comes out on top once more. GameCube squeaks ahead by the narrowest of margins here — just three dollars — and even a single additional year’s worth of inflation would have been enough to push it over the $300 mark and make Series S the most affordable console launch ever.

It’s no great surprise that Series X doesn’t come close to a lot of these prices. As mentioned earlier, modern Nintendo consoles tend to be the weakest of their generation in terms of raw processing power, and that lack of bleeding edge components allows them to keep costs down. The same is especially true of its handhelds, and almost none of those even come close to the $300 mark even factoring in decades’ worth of inflation. The only exception is the 3DS, since it went against the usual ‘low-end’ grain for Nintendo and incorporated a fancy glasses-free 3D screen, driving launch MSRP up to $249 ($292 with inflation) — almost double the cost of its predecessor, the DS, and close to triple the price of the Game Boy Advance.

And where better to go after Nintendo than to its main Nineties rival, Sega?

That’s right, kids — the company that makes Sonic games used to make consoles, too! Darn good ones at that. Sega hasn’t put out a new console in over two decades so inflation really does a number on most of these prices. As a result, it’s another flawless round for Series S, with even the budget $199 price point of the lovely, lovely Dreamcast shooting up by just under 60% with inflation.

Looking at handhelds, the adjusted prices fall just either side of the $299 sweet spot of Series S. The Game Gear (originally $149, almost doubled to $288), despite being considered fairly expensive at the time — it was twice the price of the Game Boy due to its colour screen — still works out slightly cheaper. Meanwhile, the less well-known Nomad (a portable Genesis with an absolutely horrific screen) climbs from $180 to $311 after a quater-century of inflation, so guess what? Another W for Series S.

Once again, the cost of Series X comes in quite a bit higher than most even after converting to modern value, but once again, that’s not unexpected. Like its long-term rival, Sega wasn’t really known for using top-end components (up until the Dreamcast, anyway) in home hardware, and console gaming in those early generations was always a good way behind what you’d see in arcades or on home computers. Not that other companies weren’t offering high-end stuff, mind, so let’s take a look at a few of those to close this out.

You’d be forgiven for having never heard of this lot, since they never really threatened the mainstream, so let’s take a quick break for a history lesson to put these things in context. The Jaguar was bigged up as being the first 64-bit console, which would have meant it beat the N64 to the punch by three years if true. Unsurprisingly, it wasn’t — the Jaguar had a pair of 32-bit processors working in tandem, and Atari just decided to add the two numbers together to make it sound more impressive than it actually was. Which was ‘not very,’ and with minimal support, the worst controller of all time, and cartridge-based games heading into the CD-ROM era, it was quickly scuppered by the PlayStation.

3DO, meanwhile, launched at a similar time but was genuinely pretty impressive in its day. But between that astronomical MSRP, a lack of support, and the imminent arrival of better tech in the mainstream with PlayStation and Saturn, it too got buried. As for NeoGeo, the AES was basically a home version of SNK’s arcade machines, shipping with a pair of arcade stick controllers and running games on massive cartridges that were upwards of $200 each. Any guesses as to why this one didn’t take off? It remains popular with collectors to this day, even though prices are higher than ever. Like, I love Metal Slug and everything, but I don’t $1,400 love it.

After inflation, these prices are just crazy. When you think about how much top-end tech you’re getting in a mainstream commerical box with the Series X, looking at figures like these just makes you feel sorry for the gamers of yesteryear. Can you imagine forking out the equivalent of $1,000+ for an undersupported console with slightly above-par specs? Series X presents quite the opposite, and this last set of console comparisons really puts that in perspective.

If you didn’t see what was so impressive about Microsoft’s pricing with its two new consoles before, hopefully you do now. Series S represents near unprecedented value for money in the hardware market, while Series X offers actually unprecedented tech in a console. Which will you be picking up? Hit the comments section below and let us know!

Xbox Series X and Xbox Series S will both launch on November 10th, with pre-orders opening on September 22nd.

Yup Its a tall boy.



Infinity Ward dev: Xbox Series S could be ‘bottleneck’ for next-gen development

Earlier this week, Microsoft officially announced their lower-performing next-generation console called the Xbox Series S.

The company announced that the Xbox Series S will perform lower than that of the Xbox Series X as it’s an all digital console and priced at $299.

As part of the announcement, Microsoft presented the specifications for the Xbox Series S console.

The biggest differences developers have instantly noticed is the CPU clock speed of 3.4GHz and the GPU of only 4 TFLOPS compared to the 12 TFLOPS of the Xbox Series X.

Developers have stated online that the fear this could be a potential development hurdle console when games completely switch over to being ‘next-gen’ only developed. Right now, majority of 3rd party devs are making games for the PC, PS4, Xbox One family, alongside Xbox Series X, S, and PS5.

Infinity Ward’s Designer says on Twitter that the Xbox Series S could end up being a bottleneck for development when next-gen only games start to be developed, as they’ll have to develop for a console with only 4TFLOPS. PS5 has around 10TFLOPS of power in its GPU.

The first Call of Duty game to hit next-gen consoles will be Call of Duty: Black Ops Cold War. The game is expected to be ‘true 4K’ on PS5 and Xbox Series X with up to 120FPS play for those consoles.

Treyarch has not stated what the performance will be like for the Xbox Series S console.

I could never understand why devs make comments like this. How is this any different than creating a game for PC?

Because logic thats why

I guess maybe if they got off their 10yr old engine and made a new one or just switched to something like unreal it wouldn’t be as much of an issue.

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Your asking Cod to do something new? Ha thats funny