Apex Legends Adds a Firing Range and a Limited Time Duos Mode

Apex Legends’ new Firing Range will allow players to practice with different Legends, items and weapons. The patch also heralded the start of the limited-time Duos mode too.


Starting next
week, for a limited time, it takes :v:.

Dive in to Duos
11/5. pic.twitter.com/uJkk7txcNE

Apex Legends (@PlayApex) October
30, 2019


The Firing Range added with Apex Legends Patch 3.1 can be entered solo or with a squad. Players can change to any Legend they like to make use of their abilities and ultimates. Anything you can loot in the game can be found in the firing range, from weapons to attachments to hop-ups. Target dummies will allow players to practice their precision, but according to at least one Redditor, you can’t engage in a little improvised 1v1 with your squad: there’s no friendly fire in the firing range.

Elsewhere in the patch, the Wingman’s headshot multiplier has been slightly reduced. Projectile width has been increased on some weapons so they are easier to use successfully — this was already applied to the TripleTake in Season 2, and with Patch 3.1 the same tweak will be applied to Shotguns, the L-STAR, the Longbow DMR, the Kraber, and the G7 Scout.

Daily Challenges have had a tweak to improve daily balance. Players are guaranteed to receive one easy, one medium and one hard challenge every day. Not only that, but players can now spend Legend Tokens to reroll Daily Challenges. Multiple re-rolls will cost more Tokens — 200 for the first, 500 for the second and 1000 for three re-rolls. Subsequent re-rolls will continue to cost 1000, though the cost resets every day. As one Redditor has already discovered, re-roll really does mean re-roll; at the time of writing it appears possible to be served exactly the same Challenge as the one you just paid to swap out, though we reckon this might get a tweak in the future.

Minor flow tweaks and bug stomps have been implemented to make matchmarking smoother. Players will know exactly what ammo to seek out for their squad now that ammo types are shown against squad mates’ chosen weapons in the inventory menu. There’s a new way to access the quip wheel too, by holding down on the D-Pad.

Finally, there’s one tweak for players stuck waiting for a respawn — if players have been waiting for over two minutes and thirty seconds for their respawn after their banner was picked up, they are free to leave the match without incurring an abandon penalty. New “Leave Match” text will let players know whether they are at risk of a penalty or not.

The full patch notes can be found below. While Apex Legends is free-to-play, naturally there are various ways in which you can spend a little money — you can check out all of the various editions and add-ons with our Apex Legends price tracker.


From the lobby, you can now select the firing range. Here you can practice playing around with all the weapons, items, and Legends.

  • Can enter the firing range solo or with your squad.
  • You can change to any Legend and use their abilities and ultimates.
  • All loot items are available to play with including weapons, attachments, and hop-ups.
  • Target DUMMIES available to practice those headshots.
  • Future improvements to come! Please give us your feedback.


  • Wingman
    • Reduced the headshot multiplier: 2.15 → 2.1
  • Changes to Projectile Collision: We’ve increased the projectile width on some weapons so they are easier to hit with. We made this change to the TripleTake in Season 2 and the following will be updated for this patch:
    • Shotguns: All shotguns will have projectiles with a small amount of width.
    • L-STAR
    • Snipers: The Longbow DMR, Kraber, and G7 Scout.


  • In an effort to surface easier challenges to players more often and offer a balanced set of challenges each day, Daily Challenge distribution has been adjusted so players are guaranteed to receive 1 easy, 1 medium, and 1 hard challenge.
  • You can now spend Legend Tokens to reroll Daily Challenges.
    • Cost increases with each purchase before capping out at 1000 Legend Tokens.
      • First reroll: 200 Legend Tokens
      • Second reroll: 500 Legend Tokens
      • Third or more reroll: 1000 Legend Tokens for each reroll.
    • Cost resets every day
  • You can now adjust the game cursor velocity in Settings → Controller. This will apply to cursor velocity in all menus including the Lobby, Pause/Inventory menus, and Death Box inventories.
  • We now show you what Music Pack you have selected while dropping into the map. If you only have the “default” Pack selected you won’t see anything.
  • Improved flow from Lobby to Match that fixes some minor bugs and will hopefully get players into matches a bit faster.
    • Disabling pregame spawning of players before character selection. This will address cases where players might hear someone voice comms or other sounds before the Legend selection starts.
    • The “Waiting for Players…” transition now shows the game world instead of a black screen.
    • Removed the 5 second countdown that would start at the beginning of Legend selection.
  • Player will now be able to view the ammo types of their squadmates equipped weapons when in the inventory menu.
  • [Controller] you can now open the quip wheel by holding down on the dpad (you can still do it the old way - open ping menu and press Y)
  • [PC] Quick Chat binding should now auto bind to F1 if it isn’t bound to anything (assuming nothing is already bound to F1)


  • Players will no longer receive a penalty for abandoning a match if they leave after 2 and a half minutes have passed since their Banner was picked up after dying. As a reminder: players will be warned via the menus if their leaving may trigger abandon penalties; if the warning does not show up players are free to leave.

Post image

Leaving Match 1

Post image

Leaving Match 2


  • Fixed a bug where players would stay in place while the train keeps moving when reviving another player.
  • Updated the layout of the minimap that was previously showing a route that doesn’t exist.
  • Fixed cases where players could drop into Out of Bounds areas without getting the timer.
  • Fixed cases of some areas where players could take lava damage near the Volcano when there isn’t any lava.
  • Fixed display issue with post game where it would show you earning 2 battle pass levels for leveling up via Stars.


  • Crypto
    • EMP now will damage armor that players have dropped.
    • Fixed a bug where Lifeline’s drone couldn’t heal Crypto while he was in the drone.
    • Fix for friendly Caustic gas kicking Crypto out of his drone.
  • Bangalore
    • Fixed bug where sometimes the missiles from Bangalore’s Ultimate would disappear after landing on the train.

Wish they would of updated this a few months ago. It’s going to be hard to pry myself away from CoD. If and When that gets a BR then it’s game over for Apex.