BFV TTK Changes (Wed 12 Dec)

@battlefieldplayers , these changes should be live as of today.


Hi Battlefield V Community,

Recently we announced that Battlefield V’s TTK (Time to Kill) values will be changing in order to faciliate a more even gameplay experience for all of our players, resulting in a more level playing field for new and experienced players alike.

It’s widely accepted within the community that the current TTK values feel ‘dialed in’ or is ‘perfect as is’, and that the elements that need to change are those that impact TTD (Time to Death), such as netcode, health models, etc. It’s important to note that both TTK and TTD are closely intertwined. Making one change to TTK directly impacts TTD, and vice versa. “But, why futz around with TTK when it’s ideal at its current state?” Although not extremely vocal within our deeply engaged community, we see from our game data that the wider player base is dying too fast leading to faster churn - meaning players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield V. Changing TTK values in addition to improving TTD elements will help these particular instances and hopefully result in better gameplay experiences for players of all skill levels.

So, enough banter, let’s get into the thick of the changes that are going live on Wednesday, December 12th on all servers. Note that we have set up a new server playlist called “Conquest Core” that uses the original TTK values. This will be live tomorrow as well. This new playlist will evolve over time and is the first step toward a traditional Battlefield “Hardcore” experience.

BATTLEFIELD V TTK CHANGE LIST

With the TTK changes, we are changing how much damage certain weapons deal to body parts. However, the damage of all weapons to the head remains unchanged and some weapons will not be affected by those changes or very little to limit balance inconsistencies.

In the table below, you can get an overview of what the body parts vs weapon damage multipliers will be when the TTK changes are active.

The value in (red, bold parenthesis) represents what this value was with the original TTK values.

https://i.redd.it/j28g7xel9s321.png

HOW MANY BULLETS WILL I NEED TO KILL SOMEONE NOW?

In practice, the maximum damage is now lower for most weapons. This means that it will take on average one more bullet to kill with the weapons that are affected.

The distances at which you will need more bullets to kill will also be affected. Like the table above, here is how it changes now with the original TTK equivalent in (bold parenthesis).

  • Semi Auto Rifles:

    • Gewehr 43, Selbstlader 1916: Drop to 4 Bullets To Kill around 39 m (never).
    • Turner SMLE: Drops to 4 BTK around 28 m (50 m) , 5 BTK around 68 m (never).
    • Gewehr 1-5: Drops to 4 BTK around 13 m (30 m) , 5 BTK around 44 m (50 m) , 6 BTK around 63 m (never).
    • M1 Carbine: Drops to 5 BTK around 39 m (50 m) , 6 BTK around 63 m (never).
  • Assault Rifles:

    • Can no longer 4 hit kill with body shots only.
    • Drop to 6 BTK around 21 m (50 m) , 7 BTK around 53 m (never).
  • LMGs, MMGs:

    • Can no longer 4 hit kill with body shots only.
    • Drop to 6 BTK around 21 m (50 m) , 7 BTK around 57 m (never).
  • SMGs:

    • Can no longer 4 hit kill with body shots only.
    • Drop to 6 BTK around 15 m (25 m) , 7 BTK around 32 m (50 m) , 8 BTK around 49 m (75 m) , 9 BTK around 70 m (never).
    • MP34 does not drop to 9 BTK at range.
  • Self-Loading Rifles:

    • Will now require one extra shot when hitting the lower body, arms or legs unless the other shot is a headshot.
  • Buckshot Shotguns

    • Unchanged: Same damage.
  • Slug Shotguns:

    • Slightly adjusted: Will deal less damage when hitting lower body, arms or legs.

Please hop into Battlefield V once the TTK changes are live and spend time with the new values. Compare them with the ‘Conquest Core’ values of the ‘old’ TTK stats. We want to know what you think of the changes and if these are viable across all of our dedicated players within the community.

https://www.reddit.com/r/BattlefieldV/comments/a5fa7u/battlefield_v_ttk_change_list_12122018/

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Literally zero banter prior to this statement.

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I don’t get TTK and TTD? What’s the difference there?

Also, I’m confused with the notes. Did they increase TTK or decrease it? From my understanding they were going to buff SMGs to entice more players to play as Medics.

I’m glad they finally added damage drop off. I was getting tired of assaults playing as snipers.

Time To Kill
Speed in which you can kill someone, based on damage per bullet plus (obviously) rate of fire of said weapons.

Time To Die
From when you start visibly taking damage, to your point of death.

Clearly they are usually tied together but there can be other factors that influence the end result, like lag or netcode issues (so you suddenly take a fuck-load of damage all at once and die before you can even blink).

Increased TTK, i.e. more bullets required to kill someone.

Not sure about SMG buff, if they did that was separate.

I read somewhere they were buffing SMGs but I guess that’s not happening. This patch nerfs them even more. Reddit is of course shitting on it.

I don’t get what their thoughts were for the Medic class. Looks like it’s time to work on the other classes.

Anybody who has served knows that you always aim for center mass. Note to timmy who dwells in mom’s basement “If you catch 4 bullets to the body IRL you most likely will die”. What next simply aiming inflicts damage? If you die to fast try using cover or stop playing like its CoD. This is coming from someone who sucks at this game

I only kill with headshots from the bushes…
Yea, not sure on this. I really didn’t think the ttk was too long. Thought it was pretty good on most weapons. I will be paying a little more attention to it now though.

For those of you keeping score this lasted a week until dice rolled it back.

I saw they backed down. While I think some guns needed a nerf I couldn’t believe they nerfed the medic guns. Medic was already a tough class to play.