Modern Warfare 2 Season 1 Reloaded start date
Alongside new content for Modern Warfare 2, Season 1 Reloaded also brings Warzone 2’s “first post-launch update,” ironing out any major bugs and glitches ahead of the holidays.
Shipment arrives in Modern Warfare 2 Season 1 Reloaded
Infinity Ward revealed that the two new maps for Modern Warfare 2 Season 1 were Shoot House and Shipment. While Shoot House arrived with the Season 1 launch, Shipment arrived with the mid-season Reloaded update.
The devs also revealed that “Holiday Shipment” will arrive on December 21 until January 4 to celebrate the Christmas Holiday.
Despite being a classic map, it does seem that the community is somewhat fed up with seeing this map be remade every year, even if it means they can get their camo challenges done quicker.
Many are hoping for classic maps such as Highrise or Terminal for later seasons, as these appear in Warzone’s Al Mazrah map, but there’s no guarantee yet. That being said, Season 2 content has already leaked and it’s more disappointment with another recent map remake potentially on the way.
New weapon & Operators for Modern Warfare 2 Season 1 Reloaded
The Chimera Assault Rifle arrived in Modern Warfare 2 Season 1 Reloaded for multiplayer and Warzone. This new weapon is in the Bruen Ops Platform, which is the same as launch weapons like the M13B and BAS-P.
As well as a new AR, players will also be able to get their hands on new Operators in the mid-season update, Klaus and Gaz. Most players will be familiar with Gaz from the Campaign, but Klaus is “a member of Denmark’s Elite Special Forces.”
Gaz can be unlocked by completing the new Raid mission arriving in the Season 1 Reloaded update, as well as in a Store Bundle. Klaus can be unlocked by purchasing the Klaus Operator Bundle in the Store.
Modern Warfare 2 Season 1 Reloaded brings Raids
Players will finally be able to experience Raids in Modern Warfare 2, as this new co-op PvE mode dropped alongside the Season 1 Reloaded update.
Thanks to a reveal at The Game Awards, we know that the first Raid will be called Atomgrad, and the Call of Duty blog has revealed that it will see “Price, Farah and Gaz make a grim discovery in an underground bunker.”
This will continue on from the events of the MW2 Campaign, and those who complete it will “unlock a familiar face as a brand-new Operator to use in Multiplayer and Special Ops, as well as in Warzone 2.0,” and “a harder difficulty Playlist that will test even veteran Operators.”
Players will need a Raid Key to access the Raid, which can be earned by the following:
- Complete a specific Daily Challenge either in Multiplayer or Special Ops.
- Place within the top 20 in any Warzone 2.0 Battle Royale Playlist.
- In DMZ, use the final extract helicopter with at least $30,000 in Cash.
After gaining a Raid Key, you and the selected two other teammates can access the Raid for a full week.
Modern Warfare 2 Season 1 Reloaded update patch notes
2XP Weekend
Sony Player 2XP:
- 12/14 – 12/15 (10am PT)
All Platform Player 2XP:
- 12/15 – 12/19 (10am PT)
All Platform Weapon 2XP:
- 12/15 – 12/19 (10am PT)
MAPS
- A new take on the fan-favorite 6v6 map Shipment arrives with the launch of Season 01 Reloaded.
- From December 21-January 4, celebrate holiday cheer with The Naughty List playlist on a special holiday version of Shipment!
MODES
RAID Episode 1
Call of Duty’s first ever RAID is here in Atomgrad Episode 1. Raid Episodes will be released seasonally and will be an exciting mix of combat and puzzles for 3-person teams to explore.
Over the course of 5 seasons, a new narrative will unfold, beginning where we left off at the end of the Modern Warfare II Campaign. Expect new storylines and old friends.
In order to access the Raid, you must obtain a Raid Assignment, which can be unlocked by completing one of the following:
– Complete a specific Daily Challenge either in Multiplayer or Special Ops.
– Place within the top 20 in any Warzone 2.0 Battle Royale Playlist.
– In DMZ, use the final exfil helicopter with at least $30,000 in Cash.
Once obtained, a Raid Assignment will last for one week. Only one player needs to have an active Raid Assignment in order to access the Raid. However, there is no matchmaking– it’s up to you to build your team.
Raid drops are randomized and completing the Raid multiple times will unlock different rewards, including Veteran mode.
If you are eager to drop into the Raid and looking for some preparation– check out the Special Ops missions for a look at important mechanics, including upgrades to your various Kits.
QUALITY OF LIFE CHANGES
General
- The XP tokens menu has been changed to display how much time is left on your XP tokens in the lobby screen.
- XP Tokens can now be equipped in the pause menu while in-game.
- XP Tokens can no longer be accidentally activated during Double XP events.
- Players who join a game in progress will no longer get a loss if their team loses the match.
- Attachments now have a tuning icon on them in preview, indicating which ones can be tuned and which ones cannot.
- Finishing Moves now count towards the 30 kills in third person Daily Challenge in Special Ops.
- “Stickerbook Challenges” in the After Action Report screen now say “Calling Card Challenge” instead.
- Operator bios are no longer cut off part of the way through.
- Acquiring a new blueprint will now display a pulsing dot next to the associated weapon in Gunsmith.
- Players will no longer seeing a black screen on some platforms when trying to purchase CP.
- Various issues with weapon and attachment unlocks and progression have been addressed, including stats display.
Social
- Merged Hub & Friends tabs together.
- Switched to smaller Player Card widgets for Friends.
- Added support for batch/bulk sending of friend requests.
- Fixed various bugs impacting the join and/or invite to party features.
- Transition to Grid view when scrolling in Friends list.
Showcases
- Camera positions on Operators have been adjusted for better positioning with the UI
- Adjustments to Filter/Sort
- Fixed the Player Browser so it no longer scrolls when it isn’t full.
- Fixed an issue with Calling Cards not showing up in a players Showcase after they have set them.
- Fixed an issue where players weren’t properly sorting by progression in the Player Browser.
- Hides the empty attachments nodes on Weapon Inspection when there are no attachments slotted.
Channels
- Adjusted member list states (muted, talking, connected, etc.) to be more clear
- Adjusted text message states in game channel to be more clear who they were sent to
- Players in member list will now be divided by team in lobbies
- Fixed an issue where lobby players were still able to be heard when connected to a custom channel
- Added the ability to text chat with “Group” members
New Social Feature: Groups
Whether you’re wanting to make new friends or find squadmates for DMZ and Special Ops missions, the new Groups social feature, launching as part of this update across both Modern Warfare II and Warzone 2.0, can help make those connections.
Accessible via the Social menu, Groups allows you to find or create communities of fellow Call of Duty players — up to 5,000 in a single Group — based on similar interests. These can range from the following labels:
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Call of Duty–based: Preferences on Call of Duty modes, including Battle Royale, DMZ, and Multiplayer, or player experience, such as “Veterans Only” or “New Player Friendly.”
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Vibe-based: Out-of-game interests, such as Entertainment, Gaming, or Sports.
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Community-based: Defining the tone of the group — such as how they play the game (e.g., competitive play or solely for fun) or when they play (e.g., weekend warriors or active daily).
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Other categories: Defining their Group outside of the game, including if the Group is affiliated with a streamer or is part of a Call of Duty League team.
Groups are also defined by their main language and their privacy settings. These, as well as the above labels, are used to help define Groups within the in-game browser for other players to find them.
Once a Group is made, its members can use its dedicated text channels to converse, look up fellow members, and create parties for squadding up within Modern Warfare II or Warzone 2.0.
Essentially, this new feature can expand your network far beyond a friends list and gives you more options for connections within the greater Call of Duty community. Whether you have a ton of friends and colleagues or are a content team or creator who wants to have an in-game hub for connecting with fans, Groups are another way to get a squad going for that next Modern Warfare II or Warzone 2.0 session.
WEAPON BALANCE
» General «
- Akimbo P890, X12, Basilisk, and .50 GS have received a damage reduction against armored opponents
- Fixed an issue causing shotguns to inconsistently display the broken armor hitmarker
» Assault Rifles «
MX9
- Increased movement speed, ADS speed, and sprint to fire speed on the 32 round magazine
M13B
- Blocking underbarrel launcher and shotgun on 7” Bruen B-M20 barrel
Kastov-74u
- Small reduction to close damage; three hits to kill requires at least one chest hit
Kastov 545
- Increase to muzzle velocity
- Small decrease to hip spread
- Increase close damage
- Increase to chest damage multiplier
» SMGs «
VEL 47 SMG
- Reduced hip spread.
- Increased movement speed.
- Increased far damage.
» Pistols «
Basilisk Revolver
- Blocking Basilisk compensators and flash hider on the FTAC ARROW barrel
- Adding muzzle attachment usage on the FTAC ARROW barrel: LOCKSHOT KT85, SA LEVELER 55, CRONEN DARK KX30
.50 GS Pistol
- Reduced hip spread
- Increased 1 hit headshot range
- Increased damage range
- Increased neck and upper shoulder location damage multipliers
- Increased bullet velocity
- Increased damage range on SA LONGSHOT – 50 and SA TYRANT FIFTY barrel
» Shotguns «
- Shotguns can no longer kill fully armored players in one shot
Expedite 12 Shotgun
- Added guard category:
- TV CF40 Guard
- AZ-40 Shotguard
- AZAROV T15
» Melee «
Riot Shield
- Reduced movement speed
- Reduced melee damage to 3 hit kill
- Shield movement animation improvement
- Longer switch time pulling out throwing knife when riot shield is equipped
» Launchers «
JOKR
- Missiles no longer land out of bounds when targeting a wall on the edge of a map
- Improved the thermal readability when aiming in
OTHER BALANCE CHANGES
Vehicles
- Reduced collision damage taken by the Heavy Chopper, especially from landing.
- Increase health and damage resistance of the UTV.
- Increased falling damage to the ATV & UTV.
- Added custom turret rotation speed for the APC, Light Tank & Heavy Tank.
- Increased damage done by A.I to both LTV versions.
- Reduced distance that boats can be piloted when completely out of water
- Adjusted vehicle exits to limit chances of not being able to exit on steep slopes
- Players will no longer get the “out of bounds” countdown when taking a vehicle from an enemy’s restricted area in Ground War, and driving out of the zone
- Fixed an issue where the player would continue to see the countdown if they get into a vehicle just outside the zone
Ally Visibility
- Ally nameplates disappear when an enemy is in the direct path of an ally, to prevent mistaking enemies for allies.
- In Tier 1 mode, this change only applies to allies behind geo. Allies with line of sight will always show nameplates to prevent friendly fire.
KILLSTREAKS
- Players that have been killed in one-life modes with revive capabilities, such as Knock Out, will no longer be marked as an active player when using the Cruise Missile, Chopper Gunner, or Gunship
Care Package
- Fixed an issue that allowed players to spawn on a position where a care package is occupying, resulting in an immediate death
MGB
- Fixed an issue that prevented players from calling out the MGB while swimming underwater
Juggernaut
- The Juggernaut should now correctly switch between their minigun and pistol when entering and exiting water
- Explosive weapons that stick to the Juggernaut (such as the Semtex, Drill Charge, etc…) should now inflict more damage against it
- Fixed an issue where Juggernauts sometimes died to a single throwing knife in Tier 1
SAE
- Fixed an issue that prevented explosions from doing damage to neutral and enemy occupied vehicles
Sentry Gun
- Fixed an exploit that allowed Sentry Guns to be placed under the map in certain locations
FIELD UPGRADES
Portable Radar
- Portable Radars can now stick to vehicles
EQUIPMENT
Radiation Blocker
- Now prevents the use of this equipment when performing a number of different actions such as slotting in armor.
- This should resolve a few issues where players no longer had their weapon, or could not interact with items.
- Thermite Grenades
- Thermites will no longer persist on a player that was stuck, then died, and respawned again.
ATTACHMENTS
Tuning
- Most beneficial Tuning value magnitudes have been increased.
- Some harmful Tuning value magnitudes have been decreased.
Optics
Thermal Optics
- Increased range of all optics thermal target identification range
- Enemies’ heat signature fades when they are killed
DRESXOM PRIME-90
- Improved quality of thermal image for improved target acquisition (including the Basileus Victus XMR blueprint from the Battlepass)
XTEN ANGEL-40
- Fixed rangefinder to fit in lens on the GS .50
SZ HoloTerm
- Increased contrast on optic thermal rendering for improved target acquisition
- Added thermal toggle feature
THERMO-OPTIC X9
- Increased contrast on optic thermal rendering for improved target acquisition
WEAPON CUSTOMIZATION UI/UX
Graphs
- Default weapon attachments graph contribution no longer shows up as modification on stat graphs.
- Prevents seeing red or green on a default weapon’s stat graph.
- Fixes miscalculations shown in attachment tuning spider graph.
- Issue was prominent in sniper weapon optic’s category, Chimera’s barrel category, Bryson 800 stock category, SP-R 208 stock category, SO-14 stock category, and LA-B 330 stock category.
OPERATORS
CDL
LA THIEVES
- Added accent colors to goggles and straps for enhanced visibility.
NEW YORK SUBLINERS
- Adjusted accent colors for NYSL branding.
BUG FIXES
- Fixed an issue causing the game client to freeze upon unlocking Sector A15 in the Battle Pass.
- Fixed an issue causing reward previews to not appear as intended while navigating the Battle Pass.
- Fixed audio cutting off when skidding.
- Fixed attacking with fists causing players to lean out of vehicles.
STORE
- Added 3D models for Operators and Blueprints when previewing Store Bundles.
AUDIO
- Fixed Dolby Atmos data issue where some sounds were not panning to ceiling speakers.
- Audio occlusion remains disabled in multiplayer as we investigate continuity issues impacting some players.
PC SPECIFIC
- Fixed an issue related to the menus causing FPS drops in the Firing Range.
- Fixed an issue that would make controllers vibrate even when the game wasn’t the main window (tab/minimized).
- Fixed Night Vision Goggles prompt in the HUD.
MULTIPLAYER
GAME MODES
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Tier 1
- Fixed an issue where the minimap was not always appearing, or staying up, when calling in a UAV or Advanced UAV
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Invasion
- Friendly AI will no longer set off Suppression Mines from the same team
MAP UPDATES
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Battle Maps
- Fixed player collision issues in Santa Sena
- Fixed for various tactical camera exploits
- Fixed bullet collision exploits
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Core 6v6
- Fixed various tactical camera exploits
- Fixed for bullet penetration issues across some of the core maps
- Fixed a few exploits where players could get to unintended areas
- Fixed issues relating to lethal and tactical collision on the environment
- Shoot House can once again be played in Private Matches
SPECIAL OPS
- High Ground – Game will end if player leaves before picking a role if timeout to select a role has occurred
- High Ground – Fix to prevent player from leaving chopper gunner physics
- Defender Mt. Zaya – Fix for players accessing hidden intel without a key
- Defender Mt. Zaya – Fixed rare loss of functionality issue that could occur if a player joined on an already matchmaking player
- Low Profile – Fix for “run over 10 enemies” daily challenge not tracking properly
- Added a popup hint for players attempting to reuse an armor box they’ve already used
- Fixed issue that caused ammo discrepancies when firing/reloading
- Fixed last stand zoom camera to no longer clip through ceilings
- Fixed “drop ammo” not functioning for equipped weapon when viewing backpack
CDL MOSHPIT
- CDL Moshpit is now live as of December 1st. Play competitive, 4v4 matches using the same modes, maps, and settings used in the Call of Duty League 2023 ruleset.
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Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules.
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Game Modes and Maps:
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CDL Search and Destroy
- Al Bagra Fortress
- Breenburgh Hotel
- El Asilo
- Embassy
- Mercado Las Almas
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CDL Hardpoint
- Al Bagra Fortress
- Breenburgh Hotel
- Embassy
- Mercado Las Almas
- Zarqwa Hydroelectric
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CDL Control
- Al Bagra Fortress
- Breenburgh Hotel
- El Asilo
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