Destiny Patch 2.1.0 notes

Bungie isn’t skimping on the latest Destiny updated. Titled Patch 2.1.0, the latest update coming to all platforms right now bring sweeping changes to weapons, armor, classes, multiplayer balance, and Sparrow Racing League. Check out the full list of updates below:

New!

The SRL event is live in the Tower until December 29th
Talk to Amanda Holliday to get started on Sparrow Racing Quests and Bounties
Race to unlock new SRL rewards
Check out Eververse for a new stock of items

Classes

General
    Fixed some issues where the player could sometimes get stuck in a slow sprint speed
    Players can now use charged melee attacks while tethered by Hunter’s Shadowshot ability

Titan

Sunbreaker
    Melee
        Titan Melee: Extended Titan Melee range (+12.5%)
        Sunstrike: Decreased DOT Time (6.5s -> 5.5s)
    Super
        Hammer of Sol: Reduced Damage Resistance during Super (-9.09%)
        Hammer of Sol: Slowed Hammer travel speed by (-1.32%)
        Hammer of Sol: Reduced the ability to create never ending chain of explosions
    Passives
        Forgemaster: Reduced Splash damage detonation radius multiplier) (-20%)
        Flameseeker: Turned down Hammer tracking bonus (-25%)
        Flameseeker: Removed +1 Recovery, and +1 Agility stat bonuses
        Fleetfire: Addeded +1 Agility stat
        Firekeeper: Added +1 Recovery stat
        Cauterize: Added cooldown (0s->3s)
    Movement
        Catapult Lift: Faster Initial velocity (+5%)

Striker
    Melee
        Titan Melee: Extended Titan Melee range (+12.5%)
        Storm Fist: Increased base damage (+18.2%)
        Overload: Now also provides faster melee recharge (+50%)
        Discharge: Additional Damage (+7.69%)
        Discharge: Changed AOE to spherical shape
        Amplify: Increased Super energy bonus (+30%)
    Passives
        Headstrong: Now also provides Faster Sprint
        Transfusion: Improved cooldown (5s->2s)
        Unstoppable: Now provides +2 Armor (+1 additional)
        Unstoppable: Increased damage resistance (+25%)
        Juggernaut: Improved Shield health (+14.3%)
        Juggernaut: Now works when airborne
    Movement
        Catapult Lift: Faster Initial velocity (+5%)

Defender
    Melee
        Titan Melee: Extended Titan Melee range (+12.5%)
    Super
        Ward of Dawn: Recharged Grenade and Melee Abilities on Super cast
    Movement
        Catapult Lift: Faster Initial velocity (+5%)

Weapons

Auto Rifles
    Small increase to base damage
        Low RoF (Suros Regime, An Answering Chord): 3% increase from previous base damage
        Med RoF (Zhalo Supercell, Paleocontact JPK-43): 7% increase from previous base damage
        High RoF (Arminius-D, Necrochasm): 4% increase from previous base damage

Pulse Rifles
    Reduced base damage
        Low RoF (The Messenger, Spare Change): 9% reduction from previous base damage
        Med RoF (Hawksaw, No Time To Explain, Red Death): 8% reduction from previous base damage
        High RoF (Bad Juju): 8% reduction from previous base damage
        Highest RoF (Grasp of Marok): 2% reduction from previous base damage
    Reduced damage falloff to start between Auto Rifle and Hand Cannon ranges
        A low range Pulse Rifle will have shorter damage falloff than an average Hand Cannon
        A high range Pulse Rifle will have farther damage falloff than an average Hand Cannon
    Increased base damage against AI combatants by roughly 5%

Hand Cannons
    Increased ADS Accuracy for more reliable shooting at close to medium range

Shotguns
    Reduced damage falloff to start at melee lunge ranges
        Low range falloff starts at standard melee lunge
        High range falloff starts at Blink Strike lunge
    Final damage falloff extends 0.5 meters longer for a smoother drop
    Slower ready/put away time for all shotguns
    Additional recoil on weapon fire for all Stability values
    Slower reload speed for all Reload stat values
    Slower time to Aim Down Sights speed for all shotguns
    Slower movement speed when shotgun is held. Walk and Aim Down Sights movement is affected. Sprint is unaffected
    Add 2 frames delay when firing out of sprint
    Increased base damage against AI combatants by roughly 5%
    Fixed Kneepad perk on Hakke shotguns

Fusion Rifles
    Increased Charge Speed on fast charging Fusion Rifles. Reduce burst damage to compensate
    Fusion rifles behave more predictably based on player state
        Reduced Hip Fire Stability for all fusions
        Increased ADS and Crouched Stability for all fusions
    Reduction in carried inventory for all fusion rifles
        10% increase to PvE damage bonus to offset

Sniper Rifles
    Extended Sniper Rifle damage falloff so damage only reduces on very long range shots
    Luck in the Chamber on Omolon Sniper Rifles now only buffs precision damage

Sidearms
    Increased ready speed for all Sidearms

Swords
    Arc and Void sword guard abilities can now survive a single Hammer of Sol

Exotics
    The First Curse
        The First Curse perk now refills the magazine when activated, provides better Stability, better Target Acquisition, and damage falloff starts further out while the perk remains active
        +25 to First Curse base range
        Fixed a bug where The First Curse perk would deactivate if the player summoned their Ghost
        Boost to Imprecation base range and Magazine Size
    Hawkmoon
        Reduced base Range by 20
        Lucky bullets from Luck in the Chamber and Holding Aces now deal 1.2x bonus damage (was 1.3x bonus damage)
    The Chaperone
        Reduced base damage. Increase precision damage scalar.
    Dragon’s Breath
        Remove Pyromancer and Tripod perks
            Replaced with Surplus and Who’s Next
        Add intrinsic perk Napalm: Rocket fires on a remote detonation trigger
            Hold to trigger to fire, release trigger to detonate
            Detonation drops a Solar Damage napalm canister
        Reduced projectile speed to help timing of the trigger release. Reduce detonation radius of initial rocket. Reduce mag size to 1, increase Inventory
    Fabian Strategy
        Front Lines perk on Fabian Strategy no longer buffs Rate of Fire as a bonus modifier
        Front Lines now increases the base Rate of Fire stat to highest speed
        Damage per bullet is offset to match the High RoF archetype
        Remove Extended Mag perk and replaced with Flared Magwell
        Remove Small Bore perk and replaced with Rifled Barrel
        Increased base Reload and base Stability on the weapon to help offset the benefits the removed stat upgrade were providing
    Black Spindle
        Removed scope upgrades from Black Spindle talent grid (Spindle only has one scope) and replaced with Barrel upgrades
    Super Good Advice
        Reduced chance that SGA returns ammo on missed shot by 20%
        Added a chance for SGA to pull inventory ammo into magazine on landed shot
    Sleeper Simulant
        Maximum inventory ammo buffed (from 7 -> 9)
        Ammo swap exploit removed (weapon no longer converts one ammo from a different heavy weapon to a full inventory)
        Inventory no longer benefits from Fusion Rifle armor perks, but does benefit from Heavy Ammo armor perks

Armor

General
    Exotic Collector’s Edition class armor may now be Infused and now has the Life Exotic perk to permit use with other Exotic Armor
    Fixed an issue where some Rare Leg armor was not granting its bonus ammo perks to certain exotics
    Fixed an issue where the Warlock Helm armor Salicin Fen II so it no longer uses a leg armor talent grid
Exotics
    Taikonaut
        No longer turns off tracking for rocket launchers that have tracking
    ATS/8 Tarantella
        Arc Damage Reduction applies to vehicles
    Achlyophage Symbiote
        Time you can have golden gun active is reduced
    Nothing Manacles
        Slightly turned down the tracking on the scatter grenade
    No Backup Plans
        Shotgun activating force barrier only works for defender titans
    Skull of Dire Ahamkara
        Has been added to the Exotic Blueprint Collection

Activities

Hive Ship
    Various chests around the Hiveship will now grant Hadium Flakes instead of Wormspore
Strikes
    Will of Crota strike has been added to the Vanguard Strikes and Vanguard Heroic Strikes playlists
Nightfall
    Nightfalls now awards +500 Vanguard Rep on first completion per character per week

Crucible

General
    3 of Coins are now applicable in Crucible playlists at match completions
Playlists
    Zone Control scoreboard now sorts players based on “Advantage Kills” (kills when their team holds 2+ zones)
    Inferno Rumble now has the correct tooltip information
    Mercy Rule no longer applies to the Rumble playlist
    Rumble playlist must now be entered as a solo player
    Classic rumble will continue to allow Fireteams up to 3

Bounties

“Returning Victor” weekly bounty has been removed from rotation
Fixed some issues where some bounties were not accurately reflecting the playlist/game type they must be completed in

Maps

Aslyum
    Heavy Ammo spawn locations have been moved away from the center of the map
    Fixed an issue with a small hole in the environment
Black Shield 
    Adjusted Alpha Team’s Rift spawn location to make it slightly easier for Bravo to score
Crossroads
    Fixed an issue where the teleporter would break for a player until they respawned
Frontier
    Fixed some issues where players were able to get out of environment
Memento
    Fixed some issues where players were spawning in bad locations
    Fixed some issues where players were able to get out of environment
    Adjusted spawn locations for Rift game mode
Pantheon
    Fixed some issues where players were spawning in view of an enemy
The Burning Shrine
    Fixed some issues where players were able to get out of environment
    Fixed some issues where players were spawning in view of an enemy
Vertigo
    Fixed an issue where some players able to perch in an unfair position on an interior wall
    Fixed some issues where players were able to get out of environment

Items

Dead Orbit, FWC, New Monarchy, and Eris now accept certain planetary materials in exchange for their respective faction reputation
Petra now accepts Etheric Light in exchange for her respective reputation
Year 1 Dead Orbit, FWC, and New Monarchy ships may now be obtained from their respective faction reward packages
Frontier Ghost Shell can now be infused

Inventory

Discarding an Exotic Shard now takes longer button press time to prevent mistaken discards

Audio

Fixed an issue where all sound was too loud across the game

Technical

Fixed a rare crash on Xbox One during sign on