Destiny: Year Two Revealed - updated with cliff notes.

So it looks like a lot of stuff that was said to be in the game, but then didnt make launch, (faction wars/missions) is coming back… This looks like what the game should have been at launch…

Destiny, a yearlong beta for a video game that will be released this September, is getting some major overhauls that we should probably talk about.

Today on a Twitch stream, Bungie’s designers discussed some of the ways our characters will change when The Taken King launches next month, starting with an explanation of what lLight will actually mean now that levels are all gained through XP:

How Destiny Levels And Gear Will Change In The Taken King

You’ll be able to hit level 40 with experience, but you’ll still have to keep track of your Light, which will be an average of your weapons and armor. Makes sense.

Your stats will now have more detailed descriptions, showing you not just percentages but explanations of how your cooldowns are affected by each of the three stats, Strength, Intellect, and Discipline:

How Destiny Levels And Gear Will Change In The Taken King

The quest page, which Bungie has shown off before, will now look like this:

How Destiny Levels And Gear Will Change In The Taken King

Look at those fancy new quest lines. And check it out: 16 Bounty slots! You’ll be able to submit bounties from anywhere—no more trekking back to Tower—and you can keep track of your progress via Nolan North:

How Destiny Levels And Gear Will Change In The Taken King

Every Destiny player will also get a Spark of Light—aka cheat command—that will boost a single character up to level 25:

How Destiny Levels And Gear Will Change In The Taken King
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Ghost Shells have abilities now! Cool ones:

How Destiny Levels And Gear Will Change In The Taken King
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Class items like hunter cloaks and warlock bonds will also have stats and abilities. Both ghost shells and class items will count toward your overall light level, too.

There’s a terminal in the tower that will let you see a full collection of emblems:

How Destiny Levels And Gear Will Change In The Taken King

You can rebuy emblems you’ve already owned, and each emblem you haven’t found will tell you where you can snag it.

The new equipment has some interesting, creative perks:

How Destiny Levels And Gear Will Change In The Taken King
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Vanguard and Crucible marks have been combined into one big pool that’s now called Legendary Marks. These marks will now be shared across all of your characters, and they’ll max out at 200, but there’s no longer a weekly cap—so you’ll be able to earn as many marks per week as you want.

You’re probably wondering about exotic gear. So are we! Seems like the Tower will have a terminal for something called exotic blueprints:

How Destiny Levels And Gear Will Change In The Taken King

And when you get there, you’ll be able to re-buy any exotic you’ve earned:

How Destiny Levels And Gear Will Change In The Taken King

You’ll also be able to buy upgraded Year Two exotics—with new perks and upgrade trees—although not all exotics will have new versions. Just the special ones.

How Destiny Levels And Gear Will Change In The Taken King

There’s a terminal for exotic weapons, too. Sounds like only a few of those—including Suros Regime—will have Year Two versions. (RIP Gjallarhorn.)

How Destiny Levels And Gear Will Change In The Taken King

How Destiny Levels And Gear Will Change In The Taken King

The cryptarch is now selling legendary engrams:

How Destiny Levels And Gear Will Change In The Taken King

The gunsmith will let you go out and test out weapon prototypes—Field Test Weapons—and using them in the field will let you earn gunsmith reputation, which you can use to order weapons—Foundry Orders—every week.

How Destiny Levels And Gear Will Change In The Taken King

Then you’ll get packages that might look like this:

How Destiny Levels And Gear Will Change In The Taken King

You might be wondering what you should do with all your old legendary weapons. Well, there’s a new option called “Infuse” that will let you feed old guns to your new Year Two ones to make them more powerful:

How Destiny Levels And Gear Will Change In The Taken King
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Vault space is getting a huge upgrade—you’ll have 72 slots for weapons and 72 for armor.

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I kept it in case others wanted to try TTK. Probably not going to buy it if there isn’t much interest. Hopefully they learned their lesson and actually listened to the community.

I’ll be there on XB1

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Shortly after announcing The Taken King expansion, Bungie told Destiny players that they will also be offering loyalty rewards to those who have stuck with the game during year one. These rewards will be gifted to players who have reached light level 30 or purchased the first two expansions by August 31st, and to receive these rewards, players must also purchase and play “The Taken King” expansion. Destiny veterans will be given an exclusive shader, sparrow, ghost shell and more that can be seen in the following trailer:

Furthermore, Executive Producer Mark Noseworthy and Senior Design Lead Tyson Green from Bungie are joined by Community Manager Deej to talk about “The Taken King” and how your Guardian’s will evolve
going into year two of Destiny. In the hour long video, these three answer questions from the audience and show off changes to the tower, faction rep and everything else that will be coming with second
year:

“The Taken King” expansion will be available for purchase on September 15th for both the Xbox One and Xbox 360.

New vault space system

Destiny: Exotic Blueprints and How They Work