Division 2 update 1.05 notes

Tidal Basin: A military base stronghold designed with high technology and intense difficulty in mind.

After beating Tidal Basin, World Tier 5 progression is unlocked

True Patriot, Ongoing Directive and Hardwired Gear Sets that drop from Black Tusk enemies or invaded missions.

Weekly Invasions: Main missions with Black Tusk enemies that deliver high-tier loot. These can be replayed on multiple difficulties.

Heroic difficulty for Main Missions and Strongholds.

Fort McNair PvP map in the Conflict rotation.

Exotics: Pestilence LMG and Nemesis Sniper.

Apparel Event through May 2: Event caches contain unique cosmetics and are earned weekly. You can get more with a Year 1 Pass or by completing specific projects.


When your Crafting Station is stuck on a lower World Tier, that will be fixed with this update.

The Sniper M700 and the Rifle MK17 will get a damage reduction.

Crit Damage and Headshot Damage will be lowered across all existing gear, so if you have equipment with these stats on it, they will be different when you log in.

“Safeguard Talent” (extra healing) will get an internal cooldown so that it can’t be up all the time

Demolitionist Talent “Crisis Response” (when armor breaks you replenish your ammo) will also get an internal cooldown.

Sniper Turret

Sniper Turret has been reworked

You will have a button above an enemy and the Turret will then shoot that NPC and it will automatically track it.

When you aim at the same NPC you can also specifically control where the shot will go (headshot or weakpoint etc)

That should make the Sniper Turret more accessible.

Chem Launcher

The handling of the Chem Launcher has been a bit awkward.

Now when you activate the Chem Launcher, it will activate and you can use it like a weapon until you put it away.

That should also give you more control about the skill


Aiming mechanism has been reworked, so you can mark targets faster

The Skill Mods have been revamped

The Bonuses you get from the Skill Mods correlate now with the amount of Skill Power required to unlock them.

They are now within the bounds of the Skill Power that you can get on your gear and they also changed the amount of Skill Power that you get on your gear.

So even when you have less Skill Power on your gear when you log in on Friday, don’t panic, you may be able to unlock a lot of mods that you could before.

With these changes skill builds should become a lot more viable.

All the Weapon Mods have been revamped:

All weapon mods got new values, new positives, more in line what they would do in real life

They also have lower values – since they don’t have their drawbacks anymore.

The only time there are negatives now on the Weapon Mods is when there are multiple mods – like magazines – one of them will have higher positive values, but also some negative values.

For every slot, there is a mod for every type of stat that has no negative values.

Now you can choose the mods you want to use and that should also be more fun.

Sharpshooter Signature Weapon has a faster lock–on, so if you had the feeling that you often missed the shot with the signature weapon, this should be addressed.

LVOA-C, the Lightweight M4, the Shotgun AA12, LMG MG5 got a buff

You will get a sensitivity slider for when you are aiming down sight.

Field of View slider will also be added with this update.