Do You Still Like To Be Challenged?

As is well known, I am getting old. I have come to find as I have gotten older that gaming wise I just want to enjoy the game and not be overly challenged anymore. I still like the occasional thrill when I succeed at something a bit challenging but not nearly as much as I used to. For SP I want to relax and enjoy the story as I progress, while MP (minus PUBG because that makes your heart race!) I just want to hang with friends and play the game.

How do you view yourself as a gamer? Do you want a game ultra hard or are you a casual gamer that wants to enjoy the story or hanging with friends while playing MP?

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For story based, I’m right there. I want to experience the story, and not sit through something insanely challenging (or in some cases, broken mechanics making it harder). For sports, I like some challenge, but I hate when it feels like the AI is in cheat mode (impossibly catching up).

For MP, I prefer any games in our group. I can even deal with playing pubs if I’m in a GRG squad.

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For single player I just want to experience the game. I don’t need it to be over the top hard. If given the option I will normally pick the default difficulty and stay that way through the whole game. There are exceptions like Diablo 3 where difficulty gets changed a bit, but I am not sure it really adds challenge.

Sports is a different story. I have to play on the harder difficulties. The games are no fun when you win 70-7 in Madden or 165-92 on NBA2K. I actually welcome the challenge. I need to loose some games to keep me interested.

In multiplayer games if I want a challenge I just join the GRG potato squad playing the hot shooter at the time. Carrying you guys is always a fun challenge. :rofl:

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Very true about sports games. The hardest part for me is finding the slider balance to make the games have a realistic feel to them.

Yeah, finding the right sliders is a pain in the ass. There’s a fine line between a realistic feel and Jay Cutler suddenly becoming Aaron Rodgers in the last 2 minutes of the game.

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I am sure you use this already but I get sliders and rosters from here for the most part. Currently playing a full fictional league in NBA2K called The League

I need some challenge. Just nuking shit in PvE gets super old real fast. This is why I like the Dungeons in ESO or raids in Destiny. You can’t really just waltz through it.

I get bored one shotting things. One time I was grinding shit in Destiny I decided to only use the Icebreaker Sniper rifle (the one that replenishes ammo). Either no scope or scoped in. No other weapons. I’d dive in a group of baddies and just kill them all with the sniper rifle in CQB. Of course I play as a Hunter so it’s almost like cheating.

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I love a good SP story and experience like most of you. I prefer to not grind a story because of difficulty. Example: I have no desire to try Dark Souls. I obviously like a PVE game like Ark where I can always find new projects to be creative in.
I enjoy a challenge when it stays exciting and somewhat new, which is why I have been enjoying PUBG. It gets the heart going like Jammer says and its always a little different. Other than that, gaming with GRG is always entertaining even if the game can be challenging. I played Destiny for a while because of GRG and the mechanics were so well done that the gun play was just enjoyable.
I guess that means I don’t have to be truly challenged to enjoy a game and prefer all my gaming experiences to be more casual. Its my time to relax and decompress.

SP story is where it’s at. I don’t need it to be overly challenging. Show me the writing and the atmosphere. Games have been falling short on this lately.

Sports games, I’m with the above comment. I play on a harder difficulty because blowouts just aren’t fun. But it seems the harder difficulties aren’t really balanced and as Johnny said, it ends up like an AI cheat mode. So I get infuriated and don’t play it again.

MP games is where I expect the challenge. Not some watered down version where any 8 year old can pick up a controller and be a master. I want that challenge, the stress and the racing heart.

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What’s this SP???

One thing I hate is Stealth missions. Fuck those, way too challenging for my ADHD in game.

The biggest problem with stealth missions is they usually make them mandatory on a game with broken stealth mechanics.

I normally play with ā€˜default’ setting when launching a new game. There are points where I do like the challenge in SP games. However I think being able to adjust the difficultly settings at any point in the game is a plus if available.

I remember when I purchased Dark Souls…I returned the game within 48 hrs just due the difficulty alone. The first few deaths is ok and maybe learning points, but after that it just gets irritating.

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I recently purchased Spintires and have been enjoying the challenge of driving through muddy forests. What route to choose, what gear to use. It’s given me the desire to get back into Euro Truck Simulator 2. I enjoy the challenge of long term planning and adjusting the plan as necessary. I don’t enjoy twitch shooters anymore unfortunately. The challenge of remembering how to avoid every little exploit the twitch shooter players utilize to boost their KD ratio doesn’t appeal to me.

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I’ll generally play through a single-player game on a ā€œnormalā€ difficulty setting to experience it. If I’m going to go achievement/trophy hunting, then I’ll do what I need to do.

Generally though, I save the challenge for MP games.

I am going through this with Metro right now which is another hatred of mine as I have gotten older…checkpoints. I am a father of 2 and a husband so you never know when duty calls. I hate sitting down with a game and not knowing where the hell a checkpoint will be for me to stop and save a game.

Going back to not want to overall be challenged anymore I am out in Moscow right now hoping the hell my mask doesn’t get too damaged near a checkpoint where I would have to start the whole chapter over again. I know it’s kind of against what gamers want but don’t make me playing a game feel like work.

Checkpoints are the worst. It’s 2017 - the ability to program in an on demand save system is pretty standard by now.

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To be fair the game is 5+ years old.

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Ok, but C# hasn’t changed a lot in the last 5 years, and C++ hasn’t changed much in the last 25.

I doubt it had anything to do with C#. It was a design decision and checkpoints where still very much a thing back then. Now if the new Metro coming out has checkpoints then we have an issue.

Not thinking of a specific off the top of my head but I think some games still in 2017 use checkpoints.