Fortnite Patch Notes 2.5.0


Now in 4K on XBox X!

Impulse grenade was added. I’m not sure what the point of this grenade is, maybe some can explain it.

GENERAL

  • Enabled dynamic resolution and high quality temporal upsampling on PS4 and Xbox One.
    • Dynamic resolution gives more consistent framerate during heavy combat and increases visual fidelity when load on the GPU is lighter.
    • Full 4K Resolution now supported on Xbox One X.
  • Added a key binding for “Toggle Pickaxe” on PC.
  • PC + Mac Social Panel has been expanded to make browsing long lists of friends easier.
  • Added distinctive sound variations when starting to build with Wood/Stone/Metal.
  • Fixed multiple scenarios where connectivity errors would block login.
  • Improved XMPP connection recovery on console.
  • Optimized XMPP payloads.
  • Removed extra queries when returning from match.
  • Removed redundant store queries.

Bug Fixes

  • Fixed a problem with empty progress bars incorrectly showing as full bars on Mac.
  • Fixed Discord game invites and rich presence information.

PS4

Bug Fixes

  • In continued partnership with SIE, we have been able to resolve the issue that occurred for some Fortnite players in which patches took longer to download than they should. If you experience a recurrence of this issue, please reach out to Epic Customer Service and we will address appropriately

BATTLE ROYALE

WEAPONS + ITEMS

  • Impulse Grenade added.
    • Blue rarity.
    • Found in Treasure Chests and Supply Drops only.
  • The Scoped Assault Rifle is now perfectly accurate while scoped.
  • Scoped Assault Rifle headshot damage decreased from 250% to 200%.
  • Revolver now uses Medium ammo.
  • Crossbow drop chance decreased by 20%.
  • Minigun drop chance decreased by 12.5%.
  • Chug Jug drop chance decreased by 15%.
  • The White/Green/Blue SMG is rotating out and heading into the vault.
  • Tactical Submachine Gun
    • Magazine size increased from 30 to 35.
    • Firing rate increased from 10 to 13.

Bug Fixes

  • Fixed Sniper Rifles occasionally not registering hits when aiming downward with high network latency.
  • Fixed an issue with projectiles failing to hit nearby players when hitting another target.
  • Fixed an issue allowing players to fire around walls with the Crossbow and Minigun if they stood very close to the edge of the wall.
  • The reload-failed messages will no longer display on weapons that do not have a clip to reload (i.e. - Minigun).
  • Removed per-bullet rounding on shotgun damage calculation.
    • Damage was rounded down to the nearest whole number for each individual pellet.
    • Instead, all projectiles will be added together before rounding.
  • Fixed an issue which caused the Minigun’s barrel to continue to glow after use.

GAMEPLAY

Bug Fixes

  • Fixed an issue which prevented players from using the first weapon picked up on consoles.
  • Fixed an issue where under certain network conditions, players could be damaged by bullets passing through structures built at the last second.
    • These shots will now hit the structure instead of the player.
  • Fixed an issue which allowed shots to pass through doors right after they were closed.
  • Fixed an issue which allowed players to pick-up an extra weapon/consumable while holding a trap.
    • This issue was also caused players to drop full stacks of resources and preventing them from harvesting that resource for the rest of the match.
  • Fixed shield hit effects playing when taking falling damage.
  • Fixed supply drops hovering mid-air if the object beneath them was destroyed.
  • Fixed a possible crash that could occur while firing weapons before boarding the Battle Bus.

WORLD

Bug Fixes

  • The Soccer Stadium and other buildings should now load properly.
  • Fixed an issue which caused treasure chests to be empty in rare cases.
  • Fixed an ammo crate in Lonely Lodge that didn’t spawn ammo.

PERFORMANCE

  • Optimized performance of player animations to improve overall frame rate.
  • Optimized dust cloud and shield effects on low settings for better performance.
  • Eliminated various hitches caused by certain skins and items being loaded at unexpected times.
  • Character models, weapons and environment assets now utilize a Level of Detail system to improve performance.
  • Improved smoothness of level streaming by loading content on a background thread.
  • Major tweaks to FX settings, targeting Medium to Low specifications.

UI

  • Enabled “Net Stats” option for PS4. This feature shows your ping time to Epic’s servers and overall bandwidth usage while playing.
    • This option can be found in the HUD tab under Game Settings.
  • Added an icon to the HUD that indicates which button is used to open the map.
  • Added the total elapsed time to the Matchmaking UI.
  • The ammo widget above the player’s health bar now displays the count for any selected utility item.
  • The keybinding widget in the HUD no longer shows “Not Bound”.
  • Added the ability to let players scale the HUD.
    • Known Issue - This does not affect the HUD when spectating after death.

Bug Fixes

  • Fixed an issue where PS4 players were not getting credit for playing with friends.

AUDIO

  • Improved footstep audio by adding separate above and below step sounds for Wood, Stone, and Metal materials.
  • Moved volume attenuation to be based off player location, rather than from the camera.
  • Players can now better hear their surroundings while building.
    • Lowered the audio levels of initially placing a structure.
  • Added new Wood, Stone and Metal sound variations when placing structures.
  • Added a sound that plays when the Crossbow is ready to fire again.
  • Lowered teammate footstep volume slightly.
  • Lowered the volume of the Sniper impact sound.
  • Lowered the volume of emote music when in the pre-game phase.

Bug Fixes

  • Fixed an issue which prevented other players from hearing the Minigun’s spin up sound.
  • Fixed some audio panning issues when equipping the Minigun.

ART/ANIMATION

  • Improved visual FX when moving through deep water.

Bug Fixes

  • Fixed Royale Knight’s head clipping through the back of her helmet.

KNOWN ISSUES

  • Weapon crosshairs will disappear sometimes after using a scoped weapon.
  • Weapons will sometimes appear to be loaded, but cannot be fired.
  • In rare cases, an item dropped by an eliminated player cannot be picked up by other players.
1 Like

Nice, I read this a little earlier and planned to post here after I finished work.

Also, all three of those “known issues” seem fairly fucking annoying.
Hopefully they all have a really low incidence rate.

1 Like

https://www.reddit.com/r/FortNiteBR/comments/7xtk8e/the_right_way_to_use_the_new_impulse_grenade_plus/?utm_source=reddit-android

2 Likes

That’s awesome.

I put some time into this tonight and it was a nice change of pace from PUBG (even though they’re similar games). Fortnite is a bit twitchier. I also feel like I’m able to hit things a bit better (probably aim assist). One thing is I need to learn to build better and faster. Got to 5 tonight and got a few kills.

I’ll probably put some time in this just to mix things up.

1 Like

I played some Solo games last night.
Went to Tilted Towers at first to try and practice. Sometimes I’d spend longer in the matchmaking than alive…

Had better luck once I started dropping elsewhere.
Highlight was a silver medal, the other guy was much better though so couldn’t begrudge the victory.

Yeah. I played a few solo rounds last night as well. Tried to drop into a few hot zones since I was bored and figured might as well get the combat over fast. Shotguns confuse me. I can’t seem to do the damage others can.

Also got to 6th in my final match for the night.

Yup.
Not sure I enjoy the fact that a single shot from a pump shotgun (I think even a grey/common?) can one-shot me, even if I have full health and full shield - albeit it has to be a headshot.

It wouldn’t surprise me. I don’t really see anyone playing this mode at all.

I do
:frowning: