Fortnite Update Adds Guided Missiles and More

Epic Games’ constant updates to Fortnite: Save the World and Battle Royale have shown players the nearest new content is never too far off. The V3.4 patch has gone live and added the new guided missile weapon, an alternate control scheme to Save the World and more.

With the guided missile, players will be able to take control of their missile after it’s been fired. The missile lasts a whopping 18 seconds, so this explosive can definitely cover some ground. However, the player will be stationary while they’re guiding the missile, so it does come at a cost. Exiting the targeting at any time will cause the missile to continue along the trajectory the player was on before exiting. The guided missile can be found in Battle Royale in both treasure chests and supply drops.

Sniper Shootout is the limited time mode in Battle Royale this time around, but it’s a little different than last time you saw it. The revolver has been removed from the weapon pool while the crossbow and hunting rifle have been added. Players do not go down anymore and instead immediately due upon being knocked out.

In Save the World, the Combat Pro control scheme has been added. This is one of the most-requested features for Save the World, and some players are calling the V3.4 patch one of the best updates ever released for Save the World. Combat Pro bridges the gap between Save the World and Battle Royale, which have surprisingly different control schemes considering they’re technically the same game.

We’re proud to present the Combat Pro control scheme for Save the World! Here are the PS4 & Xbox One images (explanation below):

Why Combat Pro?

For those of you who have been playing Battle Royale as well as Save the World, you’ve probably seen that the default control schemes are significantly different. One of the critical features in Combat Pro is switching weapons and building pieces on the controller bumpers.

In Save the World, the typical control schemes require the player to let go of the aim stick to press (Triangle or Y) to switch weapons or building types. Now, since players won’t have to remove their fingers from the movement and aim sticks, Combat Pro for Save the World will allow players to stay in the fight while selecting what they’re using next.

It’s also critical for players to be able to use their hero-specific abilities amidst combat. For example, it’s critical to Ninjas that they be able to use Shurikens and Dragon Slash in battle. To preserve the ease of activating hero abilities, they all use one of the bumpers in combination with the opposite bumper or trigger. Those three combinations are easy to press since they don’t require the player to press both a bumper and trigger using the same hand. Since you can press and hold the bumper before pressing the opposite button, it should be easy to use any ability without accidentally switching weapons, zooming, or firing.

One other small advantage of the new control scheme is that you can tap (Triangle or Y) in either mode to toggle to your harvesting tool, rather than having to hold it. And tapping (Triangle or Y) on the harvesting tool switches back to your last weapon for a fast way to re-enter combat.

If you want to use the new control scheme, select Save the World, then go to the Settings menu and choose the Controller tab. You can switch the Configuration to Combat Pro to give it a try.

We hope you enjoy this control scheme! Please give us feedback as we want to iterate and improve this over time.

In Save the World, the finale, “The Three Husketeers,” is available for the “Spring It On!” quest line, which brings “huge explosions, epic Mini-Boss fights, and the Miss Bunny Penny legendary Constructor questline reward.”

Of course, both Save the World and Battle Royale have had a huge list of changes — even bigger this patch due to patches also addressing the mobile version of Battle Royale — and you can view theV3.4 patch notes on Fortnite’s official website.

The patch is live now for Fortnite.

Creepiest bunny outfit I’ve ever seen in a game.