The in-depth reveal of Halo Infinite during July’s Xbox 20/20 event was met with negative criticism from some viewers. One dev has now responded to say this feedback isn’t “falling on deaf ears.”
Halo Infinite’s narrative experience director Dan Chosich responded to one such fan on Twitter, who’d tweeted to express disappointment with the campaign gameplay shown during the Xbox event. Chosich replied, “I’ve been in your shoes. I know what it’s like to have expectations built + feel let down. I want you to know your voice matters + is heard. You’re not falling on deaf ears. I always want to live up to the legacy that Bungie pioneered. I personally care a lot about honoring that.”
Recently Xbox’s marketing GM Aaron Greenberg also commented on negative feedback about the game’s visuals. Speaking to Inside Gaming, Greenberg said, “Listen, we’re in the middle of a global pandemic. It’s July; we’re far from Holiday, you’re seeing a work-in-progress game,” adding, “It’s very hard to show the full power and graphic fidelity of what Xbox Series X can deliver for you over a stream, so go back and look at it in 4K/60. It is a work in progress. We see build check-ins every week, and they make progress week after week, so between now and Holiday, it’s going to get better and better.” It was also confirmed that the footage had been captured on a PC with similar specifications to the Xbox Series X, rather than the console itself.
Halo Infinite is set to release in Holiday 2020, and as per the description, will be “the most expansive Master Chief story yet.” As Greenberg says, there’s still some time to go before the holiday period, with regular check-ins every week until then, so it’s probable the Halo Infinite we see at launch will be very different.