No way to go Ninja in BLOPs 3??

I didn’t realize this at all…

Blind Eye
Undetectable by scorestreaks and tracking systems except the UAV.

Ghost
Enemy UAV’s can’t detect you while moving, planting or defusing bombs, or controlling a Scorestreak. If you stop moving, you’ll show up on the enemy radar.

I totally missed the fact that Blind Eye does not work on UAVs. Ghosts will make you invisible to UAVs but only while moving. Campers / people standing still will show. Wow.

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So that’s why Blind Eye seemed to be worthless. I’m not sure the beta listed that exception on the description of Blind Eye when you equipped it.

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Those are some very big exceptions. They are really pushing the the movement in these games more an more. No standing still.

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I bet it did, but how many people actually read it. Saw blind eye and thought they did not need to read the description.

Like reading the fine print on a contract.

I don’t recall seeing it on the beta. I looked at the descriptions when first equipping, but I was looking between matches. I don’t recall the UAV exception on Blind Eye at all. I never did equip Ghost, so I can’t recall what that said.

I don’t think it said it either. But there was another CoD that did this same thing, probably black ops 2. I personally don’t mind it, I was struggling to find a perk in group 3 that I just had to have. Ghost wasn’t unlocked until higher level than the cap was in beta, btw.

How do they define “moving” for Ghost. Does that include moving back and forth in an area? Are they just trying to kill completely motionless campers?

That’s how I’m understanding it. Snipers get left out in the cold, unless you snipe on the run. I like doing that anyways, the kills are more satisfying.

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The main thing I don’t like about this is it caters to the mindset there is a “right” way to play these games vs a “wrong” way. The only wrong way to play a game is to perform some sort of hack that compromises the game/code. I’m tired of people that get on their high horse (see: Reddit) and complain that just because you’re using a mechanic in the game that the developer coded, you’re not playing it right because that’s not how someone else would play it. These adjustments in the perks seem like Treyarch is catering to those against camping.

As far as moving around while sniping, how many snipers have you seen that move unless they’ve been spotted?

You really need to savior that lone kill you get per game, don’t you?

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Yeah they are trying to dictate the way you play the game. or pay a penalty

could be more of balancing act as well.

I’m not a fan of that tactic. If they want to discourage camping, make adjustments to the maps to make it harder. Don’t give Timmy some overpowered perk he can spam to compensate.

The bottom line is you can’t please everyone. I like that they are trying to shake things up a bit. I don’t camp, so this won’t affect me much at all. Plus having the second perk really makes you think harder about attachments, nades, and other perks.

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Like Texas said, you can’t please everyone. But I don’t like being forced into movement or be penalized. I’m not a camper but there are plenty of times when there is a strategic advantage to staying still to cover a choke point. These perks are not gonna put you at a huge disadvantage but I do think it’s the intent behind it. It’s not everyone’s style to run and gun but it feels that’s the direction you will be forced to. Also, the maps will really determine the affect all this will have.

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I didn’t notice it in the beta as far as doing a few hide/camp spots for one kill then moving on.

It’s probably a good thing when I think specifically about some maps from the past on Hardcore with camping snipers in trees like Instinct. I don’t see a problem with camping a choke point, that’s strategic not trolling.

Surprised it hasn’t been said - shoot down the UAVs. Was my experience in the beta that they were easier to see, target and eliminate than any other COD I’ve played…

#problemsolved

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They were at times, but sometimes my tracking RPG would loose track out of nowhere after I pulled the trigger. May be a bug in the beta though.

That’s what we did. There was at least 2 people running rocket launchers.

yeah lock on was pretty quick. But they can be easily spammed. So keeping them out of the sky was tough at times.

Shot down the UAV many times with the bow . It was easy to do .