Overwatch Patch Notes 6/14

Overwatch Patch Notes from Blizzard 6/14

HERO BALANCE CHANGES

McCree

Peacekeeper

  • Alternate Fire
  • Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
  • Bullet damage decreased from 70 to 45

Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.

Widowmaker

Widow’s Kiss

  • Alternate Fire (Scoped Shot)
    • Base damage decreased from 15 to 12
      • Note: Scoped shot damage multiplier remains unchanged
  • Headshot damage multiplier increased from 2x to 2.5x
  • Players must now wait for the unscoping animation to completely finish before scoping
  • Infra-Sight
  • Ultimate cost increased by 10%

Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.

BUG FIXES

General

  • Improved stability of the High Bandwidth option in Custom Games

Heroes

  • Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
  • Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps

Maps

  • Fixed an issue with collision on certain areas of Dorado not blocking line of sight

No Honzo nerf !!! ???

Hanzo should have been the one with the nerf. I fucking hate that character with a flaming fiery passion. The guy takes no skill to use. You literally just have to spam arrows toward where you think an enemy will be and you get kills hitting them in the legs and feet. I’m even being hit through walls, which may have something to due with ping advantage/disadvantage.

His accuracy needs to be changed so that the player actually needs to aim.
His ultimate ability needs a nerf on its recharging rate.

You just have to be close, arrow still hits.