Paladins Open Beta 53 now out on consoles

https://web2.hirez.com/paladins//wp-content/uploads/2017/06/OB53-Launcher-Large-PatchNotes.jpg


OB 53 is out now for consoles. I think it was a 5 GB update so start downloading now. No new characters this go around. There are quite a few bug fixes, Character buffs and nerfs, mounts and as always there are some new skins.

First up the new skins.

Androxus

The Steam Demon looks pretty cool. One day I’ll have an Androxus build.

https://web2.hirez.com/paladins//wp-content/uploads/2017/06/ESL-Blog-SteamDemon.jpg

Lex & Cassie

Both got “Sun Kissed”

https://web2.hirez.com/paladins//wp-content/uploads/2017/06/ESL-Blog-SummerChest.jpg

Maeve (again)

Maeve gets yet another skin (says the bitter Torvald player). It’s not my favorite skin for her, I think she has better.

https://web2.hirez.com/paladins//wp-content/uploads/2017/06/DreamhackMaeve_Promo_1920x1080.png

`Murica Weapon Skins

https://web2.hirez.com/paladins//wp-content/uploads/2017/06/ESL-Blog-Patriotic.jpg

Frostmare Mount

https://web2.hirez.com/paladins//wp-content/uploads/2017/06/ESL-Blog-RealmPack.jpg


Notable nerfs / buffs (not all changes, read the damn patch notes)

Fernando

Flame Lance

  • Increase Weapon Range from 30 to 50
  • Reduced cone attack angle

Ash

Burst Cannon

  • Increase Weapon range from 50 to 80.
  • Increased Explosion Falloff

Kinetic Burst

  • Fixed a bug where Kinetic burst could be fired multiple times before going on cooldown.
  • Fixed a bug where hitting someone with Shoulder Bash then Kinetic Burst could send them flying very far.
  • Fixed a bug where trying to fire Kinetic Burst after Shoulder Bash could stop Shoulder Bash from dealing damage.
  • Fixed a bug where Kinetic Burst remains active on Respawn if Ash died with the ability active.

Seris

Soul Orb

  • Increased projectile speed from 70 to 150.
  • Decreased Remote Proximity Distance from 4 to 2.5.

Shadow Travel

  • Duration reduced from 5s to 4s.
  • Cooldown Increased from 12s to 14s.

Torvald

Looks like I’ll have to rethink my main tank…

  • Range increased from 41 to 50.
  • Reduced Shield health from 5000 to 2000.
  • Increased Health from 3500 to 5000.

“Torvald is performing far above average in all queues, in part because of the forced reliance on items to effectively combat him. The Distribution of his Shielding and Health Values also contributed to this polarized experience. For example without the appropriate items Torvald is a juggernaut but once his opponents acquire the necessary items he becomes far too ineffective. These changes will allow him to rely on a larger health pool while also reducing the necessity of items to fight him effectively.”

I think this post earned me $5 from Hi-Rez.

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