Paladins Open Beta 54 Console Release

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Open Beta 54 has hit consoles this morning. A lot of changes.

New Champion: Lian, Scion of House Aico

Role : Damage


News skins

Tyra Dire Wolf (Epic)

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Inara -Ice Walker (Epic)

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Changes to the Economy

“At present, cards are too difficult to unlock. It’s always been our goal to offer meaningful character progression as you play Paladins, but as we have been listening to feedback and monitoring our data, it is clear that the time necessary to acquire cards is too long.

This Patch we will be addressing this issue from a few different angles. Players will be earning chests at an accelerated rate along with lower crafting costs (without a reduction in duplicate values), New avenues to earn essence, and a 60% increase in weekly quest gold rewards. Having a healthy economy is a balancing act and gold costs of cosmetic items and Champions will be increasing.”

Radiant Chest Cosmetic Drop Rates

  • Increased the Drop Rates of Cosmetics in Radiant Chests by 33%

The experience required per player level between levels 1 and 50 has been Reduced.

  • Previously experience requirements would cap out 1 million experience per level at level 30, now that cap is met at level 50.
  • As a result, almost all players will see their level increase and levels between 1 and 50 will require on average 35% less experience.

Card Crafting

  • Essence Cost Reduction
    • Legendary: 12,000 to 10,000
    • Epics: 5,000 to 4,000
    • Uncommon: 1,250 to 1,000
    • Common: 500 to 350

Daily login bonus:

  • Give 250 essence at Day 4 (instead of 350g)
  • Give 500 essence at Day 5 (instead of 500g)
  • Give 1,000 essence at Day 6 (instead of 15 crystals)

Weekly Quest Reward Increases and Addition of Essence

  • Cry Havok!
  • Now rewards 1250 Gold and requires 5 games played as a Damage champion.
  • Hold the Front
  • Now rewards 1250 Gold and requires 5 games played as a Frontline champion.
  • Blindsider
  • Now rewards 1250 Gold and requires 5 games played as a Flank champion.
  • Never say Die
  • Now rewards 1250 Gold and requires 5 games played as a Support champion.
  • Adventure Awaits
  • Now rewards 1000 Essence and requires 10 games played.
  • Champion
  • Now rewards 1000 Essence and requires winning 6 games.
  • Together, Indomitable
  • Now rewards 1000 Essence and requires winning 4 games in a party.

Champion Price Changes

  • 7,500 Gold Champs are now 12,500 Gold
  • 5,000 Gold Champs are now 7,500 Gold
  • 4,000 Gold Champs are now 5,000 Gold

Common/Uncommon Cosmetic Price Changes

  • Common Champion Skin Price
  • Gold Price Increased from 9500 to 14250
  • Crystal Price Decreased from 75 to 50
  • Common Weapon Price
  • Gold Price Increased from 4,750 to 7,125
  • Crystal Price Decreased from 50 to 25
  • Common Voice Pack Price
  • Gold Price Increased from 4,750 to 7,125
  • Crystal Price Decreased from 50 to 25
  • Uncommon Champion Skin Price
  • Gold Price Increased from 15,000 to 22,500
  • Crystal Price Decreased from 100 to 75
  • Uncommon Weapon Price
  • Gold Price Increased from 9,500 to 14,250
  • Crystal Price Decreased from 75 to 50

Christmas in July Chests.

https://web2.hirez.com/paladins//wp-content/uploads/2017/07/Landing-Large-HolidayChest.jpg


New Test map

  • Test Queue rotation
  • Tilted (Onslaught) Not sure if this is PC only.

CHAMPIONS

“This patch, we have focused efforts around our Legendary Cards. We have a healthy variety of choices, but we believe some legendary cards are too strong when compared to the other available options. Additionally, many players have expressed that our hyper-movement based Legendaries are frustrating and not fun to play against. We highly value the experience of our players playing our characters AND playing against our characters. We believe strong and rewarding legendary options are important, and that we can introduce these cards without creating the frustration associated with the hypermobility Legendaries.

We are also taking this opportunity to make changes and improvement to some of our least used Legendary cards. Some will receive buffs, others will be entirely reworked. The legendary system is at it best when all 3 choices are genuine options, and some characters are in a good place! These changes are an attempt to move more characters in that direction, and we’ll be keeping a close eye on legendary usage throughout future patches.”

Androxus

  • General
  • Fixed reload on Steam Demon Kompressor Weapon where the camera would zoom in.
  • Fixed Steam Demon Ult impact fx sometimes appearing incorrect in dark areas.
  • Dark Stalker
  • Reworked
    • Deal 30% more damage to enemies below 40% health.
  • Revolver
  • Fixed a bug that allowed Androxus to headshot for 901 damage at some ranges.

Ash

  • Burst Cannon
  • Your projectiles will now automatically detonate further from enemies.
    • “After the range increase in OB53 Ash’s weapon was feeling less like a Flakk cannon. Now your Flak Projectiles will burst in the air when close to enemies, bringing the weapon more in line with its intended direction feel.
  • Fortress Breaker
  • Increased the size of Siege Shield by 50%.

Barik

  • Tinkerin
    • Reworked
      • Modify your Blunderbuss to fire a single slug that deals 650 damage.

Buck

  • Bounce House
  • Reworked
    • Heroic Leap now deals 450 damage and knocks up enemies within 35 feet of where you land.
  • Heroic Leap
  • No longer deals damage.
  • Ensnare
  • Increased damage bonus from 40% to 60%.
  • Cards
  • Exhilarate
    • Increased hit radius from 25 to 35.

Bomb King

  • Accelerant
  • Rework
    • Grumpy bomb explodes 50% faster.
  • Demolition
  • Now applies the effects of Grumpy Bomb through shields as well as destroying them.

Cassie

  • Impulse
  • Also reduces the cooldown of Blast Shot by 2s.
  • Big Game
  • Reworked
    • After hitting an enemy with disengage, subsequent shots will deal an additional 5% of their Maximum health in damage for 6s.

Drogoz

  • W.Y.R.M. Jets
    • Reduced Flight Speed from 65% to 40%.

Evie

  • Over the Moon Re-Work
  • Deal 20% more damage for 3s after Soar ends.
  • Reprieve
  • Reduce the healing from 600 health per second to 300 health per second.
  • Teleport
  • Reduced value from 25/50/75/100% to 10/20/30/40%

Fernando

  • Fireball
  • Projectile Speed increased from 140 to 180.
  • Reduced cooldown from 9s to 6s.
  • Cards
  • Hot Pursuit
    • Duration reduced from 3s to 2s.

Grover

  • Vine
  • Fixed Grover moving slower than walking speed if using Vine with a controller.
  • Ferocity
  • Increased Damage Scaling modifier from 30% to 60%.
  • Blossom
  • No longer heals deployables.

Inara

  • Treacherous Ground
  • Now also increases the radius of Warder’s Field by 50%.
  • Tremors
  • Reworked
    • Reduce the cooldown of Impasse by 80% as long as it is not destroyed.

Lex

  • Magnums
  • Fixed a bug that caused enemy silhouettes to not properly change color when Lex’s damage falloff starts.
  • In Pursuit
  • Description updated to list damage and mention that In Pursuit acts as a weapon attack.
  • Discovery
  • Reworked
    • Deal 20% more damage to your Retribution target and reduce the cooldown of Retribution by 15s.

Maeve

  • Cat Burglar
  • Reworked
    • Deal 30% more damage with your first shots after prowl.

Makoa

  • Leviathan
  • Grants CC immunity during Ancient Rage.

Mal’Damba

  • Spirit’s Chosen
  • Now applies whether or not you already have Mending Spirits on your target.
  • Wekonos Wrath
  • Reworked
    • Snake Toss deals an additional 500 damage.
  • Snake Toss
  • Now always deals 200 damage

Pip

  • Acrobatics
  • Reworked
    • Weightless removes crowd control and makes you immune to its effects.

Ruckus

  • General
  • Fixed weapon tracers not appearing correctly in killcams
  • Overdrive
  • Deal up to 30% more damage based on your missing health.
  • Fuel Reserves
  • Reworked
    • Increases the Distance of Advance by 7/14/21/28%

Seris

  • Soul Orb
  • Remote Proximity Distance increased from 2.5 to 3.

Sha Lin

  • Planted
  • Description updated to mention that Planted acts as a weapon attack.
  • Desert Shadow
  • Also grants 30% damage to shots that break stealth.
  • Shifting Sands
  • Reworked
    • Reset the Cooldown of Planted when you kill an enemy.

Torvald

  • Direct Current
  • Reworked
    • Runic Blast now deals 500 damage.

Tyra

  • Fire Bomb
  • Can deal damage to Deployables.
  • Hunting Party
  • Increased value from 15% to 25%.

Zhin

  • Counter
  • Fixed being able to counter Drogoz’s Combustible damage over time.
1 Like

I’m liking the buff to the scaling on Ferocity for Grover and Treacherous Ground for Inara.

2 Likes