Rocket League Update

New Rocket League Update Will Bring New Achievements, Arenas, Cars, and Features

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hell yeah, i like that map!! happy is passed.

those are probably the first cars that i wont buy… they are from the last game. So glad that Psyonix is still getting all the awesome support for this game.

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Mondsy saw the release of the new update for Rocket League. This update not only fixed various bugs, but also added new cars, new arenas and even new achievements. Take a look below to see the patch highlights, as well as a full blown list of all the new additions.

THE HEADLINES
Added four new premium Battle-Cars. (DLC) Neo Tokyo-inspired vehicles “Esper” and “Masamune”, and Classic Cars “Aftershock” and “Marauder” will be available July 18th.

(DLC) Six Decals for each new vehicle
Added all-new “Neo Tokyo” Arena to all casual and competitive playlists.
Added all-new “Pillars” Arena to Rocket Labs playlist.
Added “Showroom” to preview premium content
Competitive Season 2 has ended and rewards will be given to participants who achieved “Prospect I” and above
Competitive Season 3 has begun! All competitive skill ratings have been reset.
New “Rare” and “Very Rare” items can now be found after Online matches, there are many new items for you to discover and collect!
Multiple Bug Fixes

NEW CONTENT
Antennas
Added “Community Flags” ?Shacknews
4Player Network
Added “Video Games” ?Dying Light Flag
Dying Light Gas Tank
Arenas
Added “Neo Tokyo”
Added “Pillars”
Battle-Cars (Available digitally July 18)
(DLC) Added “Esper”
(DLC) Added “Masamune”
(DLC) Added “Aftershock”
(DLC) Added “Marauder”
Decals (Available digitally July 18)
(DLC) Aftershock: Added “Copycat”
(DLC) Aftershock: Added “MIRV”
(DLC) Aftershock: Added “Seismic”
(DLC) Aftershock: Added “Tiger”
(DLC) Aftershock: Added “Tribal”
(DLC) Aftershock: Added “Wings”
(DLC) Esper: Added “Kaiju”
(DLC) Esper: Added “Mouse Cat”
(DLC) Esper: Added “Neo”
(DLC) Esper: Added “Pegasus”
(DLC) Esper: Added “Shank”
(DLC) Esper: Added “Super F3”
(DLC) Esper: Added “Super F3”
(DLC) Marauder: Added “Big Buck”
(DLC) Marauder: Added “Ruffian”
(DLC) Marauder: Added “Safari”
(DLC) Marauder: Added “Stripes”
(DLC) Marauder: Added “Vagabond”
(DLC) Marauder: Added “Wings”
(DLC) Masamune: Added ” DJ Sushi”
(DLC) Masamune: Added “Otaku”
(DLC) Masamune: Added “Road Rage”
(DLC) Masamune: Added “Stars”
(DLC) Masamune: Added “Stripes”
(DLC) Masamune: Added “Wildfire”
Rocket Trails
Flamethrower Yellow (common)
Standard Green (common)
Trophies and Achievements
Mad Scientist – Play a complete match in 3 different Rocket Labs Arenas
Icing the Cake – In Snow Day, score a goal from your own side of the ice
Left Wing, Right Wing – Win a Snow Day match with both the Blue and Orange teams
Fast Break – Score at least 2 Dunks in the first minute of a Hoops game
Buzzer Beater – With 30 seconds left, win a game of Hoops in which you were tied or trailing
Budding Artist – Collect a Painted Item
One Better – Increase the level of a Certified Item
Certifiable – Earn Veteran status for your Certified Item

CHANGES AND UPDATES
General
All-new “Showroom” feature has been added to the main menu ?All purchasable cars and downloadable content have been moved to the new Showroom accessible from the main menu.
The Showroom allows you to preview premium content in 3D before buying, including full camera rotation and decal previews.
Four new Battle-cars have been added to the Showroom! ?Esper and Masamune, two new premium cars designed for Neo Tokyo; Aftershock and Marauder, the Collector’s Edition vehicles, are also included in this update. They are exclusive to the retail version until July 18th, after which they will be available for individual purchase in-game.
Arena changes:The Neo Tokyo map has been added! It is based on the “Underpass” Lab map layout, and it is immediately available in all playlists, including competitive.
A new experimental map, “Pillars”, has been added to the “Rocket Labs” playlist.
“Underpass” and “Double Goal” have been removed from the “Rocket Labs” playlist.
End of Game Spotlight: After the conclusion of each match, the winning team will now be spotlighted in the center of the field, allowing players to show off. They can jump, dodge, and spin to do tricks, and can show off their battle-cars and boost trails.
Each player can earn up to two medals for their match performance. For example, you are a “Prodigy” if you score 3-5 goals.
Quick Chat Updates: Each Quick Chat message can now be customized by selecting from a larger list of preset messages.
The default quick chat for “Centering!” has been changed to “Need Boost!”. “Centering!” is still available as part of the full list for players that preferred it.
Post-Game Quick Chats have been added! They replace the “Informational” bindings once the match ends, and can also be customized. Don’t forget to “gg” after matches!
New Items Rarities! New “Rare” and “Very Rare” Item Drops will now be found after online matches. These item quality features all-new Neo Tokyo-themed drops, rare decals, and very rare boost trails for you to discover and equip!
Introducing new Item Attributes: Item Attributes are rare bonus properties that sometimes come with an online item drop. The “Painted” attribute recolors an existing item. Wheels and Toppers can now be discovered with this attribute.
The “Certified” attribute makes that item track a specific statistic while equipped in online matches. As you earn more stats with a particular item, it will gain an increasingly prestigious title.
Trade In System: You can now trade in duplicate “Uncommon” and “Rare” item drops. Trading in five items of one quality will return one item of the next highest quality. For example, trading in five uncommon items will yield one rare item.
To access the Trade In system, navigate to the “Manage Inventory” option that’s been added to the Garage submenu.
Players can now assign car movement and orientation to mouse axes to better accommodate players with disabilities.
The main menu music has been updated to: Hollywood Principle – Seeing What’s Next (Kevin Frey Remix)

Online
Season 2 has ended! All players will be granted the following rewards based on their highest skill tier reached over the course of Season 2:
Prospect I or higher – Season 2 Prospect Boost
Challenger I or higher – Season 2 Challenger Boost
Rising Star or higher – Season 2 Star Boost
Champion or higher – Season 2 Champion Boost
Grand Champion – “Season 2 Grand Champion” Title
Players will also receive the rewards for all tiers below the highest they reached.
Competitive Season 3 Begins!
All competitive skill ratings have been reset to give everyone a fresh start as the second year of Rocket League begins.
Steam Accounts using the “Family Sharing” feature that do not own Rocket League can no longer queue for competitive playlists.

UI/ UX
Added “Disable Stat Notifications” option. This prevents the HUD popups for things like First Touch, Clears, Shots, and Saves from appearing on-screen during matches.
Added “Hide Competitive Divisions” option. Skill Group (Prospect I, Challenger III, etc.) will remain visible, but you will not see your current division, or division up/down notifications.
The default selection for the Reconnect popup for competitive matches is now “Yes”.
Custom markers added to Replays will now be saved when closing the replay.

BUG FIXES
General
Venom’s spoiler can now move again.
The rim in “Hoops” will no longer cause the match to end if the ball hits it after time has expired.
Fixed visibility issues caused by the rim/arena in “Hoops”.
Fixed “Thermal” Rocket Trails sound FX
Fixed an issue that caused the post-training audio to play at abnormally high volumes

This update for Rocket League should be live for you now.

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Awesome. Will have to get back into it.

Time for a new tourney?

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Yup time for a new tourney. Last ones were a good time.