Star Citizen enters alpha 2.0 - Free Flight weekend included.

Cloud Imperium Games’ Star Citizen is finally getting its alpha 2.0 update.

The update was planned to release earlier but was delayed a couple of times due to some difficulties. Now we can enjoy some of the most wanted features like multi-crew ships, first-person combat, as well as brand new flight modes. Star Citizen alpha 2.0 is “set in the environs of Crusader, a gas giant in the Stanton System.”

Star Citizen is set to release fully in 2016 as a PC exclusive. Check out the full feature list alpha 2.0 brings:

  • Open World Missions
  •     8 Comm Array missions involving dogfighting and EVA, 8 Research missions involving protecting civilians or recovering lost data and 1 Exploration mission of an abandoned station.
  •     20+ Random Encounters – Most are random dogfighting encounters, often with a mix of friendlies and hostiles. 4 are random exploration missions involving finding lost wrecks.
  • First Person Shooter
  •     Recharging energy weapons.
  •     In-game pick-ups including ballistic weapons, ammo and MediPens.
  •     Player healing.
  •     Due to the open-world architecture of the Crusader system, FPS combat can occur on space stations, on the decks of ships, or even while engaged in EVA.
  •     A space station location specifically designed for and dedicated to FPS combat, including many stores and caches of personal weapons.
  • Spaceflight
  •     Constant and ongoing skirmishes and space dogfights between Pirate factions and insystem security forces in the Yela asteroid belt.
  •     Wreckage to scavenge in the Yela asteroid belt.
  •     Ship Repair, Refuel and Restocking at Cry-Astro.
  •     EVA – Extravehicular activity.
  •     Multicrew Ships.
  •     Multicrew ship gameplay! You’re not tied to your seat, you can walk around inside your ship with friends, and assume different responsibilities at different crew stations, such as ship’s pilot or copilot, engineer, or turret gunner.
  •     Ship to space transitions.
  •     Seamless first-person gameplay! Transit between the interior of your ship to outer space and back without any loading screen! Fly, fight, and spacewalk all in the same game.
  •     Quantum Travel, complete with limited fuel mechanics.
  •     All non-snub craft have a Quantum Drive that allows them to travel through local space at genuinely 0.2 speed of light.
  •     Mobiglass Mission and Journal system.
  •     EMP warfare in the Avenger Warlock.
  •     Large World tech that allows for extremely large expanses of space to explore without loading screens.
  •     New IFCS Flight models.
  •     Ship repair refuel and restock.
  •     Party system.
  •     Multi-ship crew stations.
  •     IFCS Flight Modes – Precision, SCM, and Cruise flight modes.
  •     Afterburner.
  •     Ship-to-ship EMP and disruption damage.
  • Locations
  •     1 planet: Crusader
  •     3 moons: Yela with its asteroid belt, Cellin with a station and Daymar with a station
  •     3 distinct stations: Port Olisar (The new local shipping hub, a space hotel players get their start in), Security Post Kareah (our FPS PvP location), Covelex Shipping Hub (Abandoned shipping hub, acting as anEVA exploration location for players)
  •     1 Cry-Astro repair and restock station
  •     9 Comms Arrays with encounters, missions and EVA exploration.

Source: Roberts Space Industries

I Don’t think my Rig can run this game… but now thats its kinda coming together… its tempting to upgrade… of course i have no idea when this full game actually releases.

My kid was going crazy about this game today. He’s hoping his system can run it.