Warzone Jan 13 Update: DRM nerfed, infinite stim fix, and more

Jan 13 Patch notes:

Blueprints

  • Gallantry mac 10
    • All stats updated to match base Mac-10

Weapons

DMR-14

  • Bullet penetration reduced from sniper to AR
  • Damage falloff ranges decreased
    • 55 damage before / 48 damage after 750 units (down 70% from 2500 units)
  • Recoil increased
    • Increased moderately for second and third bullet
    • Increased slightly for subsequent bullets
  • Locational damage multipliers adjusted
    • Headshot now does less than 100 damage after 750 units
    • Lower torso reduced from 1.1 to 1.01 (~8%)

Type 63

  • Bullet penetration reduced from sniper to AR
  • Damage falloff ranges decreased
    • 60 damage before / 45 damage after 900 units (down 55% from 2000 units)

Burst Pistol

  • Max damage reduced from 45 to 40 (~11%)

Attachments

DMR-14

  • Front Grip

    • Vertical recoil reduction removed
    • Horizontal recoil reduction increased from 20% to 30%
  • Field Agent Foregrip

    • Vertical recoil reduction decreased from 35% to 25%
    • Horizontal recoil reduction increased from 35% to 30%

Type 63

  • Front Grip

    • Vertical recoil reduction removed
    • Horizontal recoil reduction increased from 20% to 30%
  • Spetsnaz Ergonomic Grip

    • Vertical recoil reduction decreased from 45% to 30%
    • Horizontal recoil reduction decreased from 45% to 40%

Burst Pistol

  • Akimbo
    • All location damage multipliers set to 1

Tactical Equipment

  • Player no longer gets infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade

Challenges

  • Seasonal Challenges fixed to appear/track as intended

Now that looks like the nerf people were expecting to see.

Wonder how bad it will be now. And will the Type 63 just take over?

Now we’ll be back at the Grau meta. Or will a CW gun take over?

Kar, Kilo, M4? I guess we’ll see.

Kar is always the answer. Men of Culture use the Kar.

Here you go…

With the new nerfs, many newly added Black Ops Cold War weapons have the opportunity to shine. Here’s the best new loadout to run after the DMR nerf in Warzone.

Weapon #1- FFAR

The FFAR is a fast firing and mobile mid-range weapon. It’s by far one of the best Black Ops Cold War weapons available in Warzone. This loadout is a fair balance between mobility and weapon control at range.

  • Muzzle – Agency Suppressor: A must for Warzone. The stats of this suppressor is identical to the monolithic.
  • Barrel – 19.5″ Task Force: Additional range, damage, and bullet velocity. Perfect for medium range.
  • Underbarrel – Field Agent Grip: Additional recoil compensation for tighter shots.
  • Ammunition – Salvo 50 Round Fast Mag: More ammunition, can’t go wrong here.
  • Stock – SAS Combat Stock: Increased strafe speed for taking down moving targets.

Weapon #2 – Kar98k

The Kar98k is perfect for long-range enemies and has little recoil between shots. Expert marksmen can take down enemies with a single headshot. This weapon also breaks armor with ease, so you can easily drop enemy HP before a close-range engagement.

  • Muzzle – Monolithic Suppressor: Don’t appear on enemy radar while firing, also adds extra range.
  • Barrel – Singuard Custom 27.6″: Additional range, bullet velocity and recoil control .
  • Laser – Tac Laser: Extra aim down sight speed and aim stability for close and far range shots.
  • Optic – Variable Zoom Scope: Toggle between 3.5x and 8.0x zoom for precision aim.
  • Rear Grip – Granulated Grip Tape: More aiming stability for long-range shots.

Overall, this loadout should be ideal for medium-range engagements. The Kar98 works excellent at long ranges but also can be used to quickly down an enemy at medium range with a well-placed headshot. The FFAR can also function well in close combat.

Guess I’ll have to level up the FFAR. I’m not sure how it will do. Most seem to use it as a SMG. Rush and get up close. I don’t see it having much range. And it will bleed through ammo so fast.