Patch 1.58 is now live for the offical version of the game, as of Aug 30th. These are for XBOX, PC, and PS4. I have also included patch 1.57 notes below from August 10th in case you missed them.
Source: https://www.nomanssky.com/2018/08/development-update-3/
Patch histories previous to 1.58 can also be found here: https://www.nomanssky.com/release-log/
Patch 1.58
- Added user permissions for multiplayer, on a per-save slot basis. Settings for visibility, damage + base editing can be customised to apply to all players, friends only, or no-one.
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Improved the terrain edit saving system, reducing the chance of terrain regenerating. Further improvements to this system are in progress.
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Improved the visuals of player starship trails.
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Added archaeology missions to the available pool of missions from planetary NPCs.
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Fixed an issue that could prevent players with very large save games from saving.
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Fixed a number of issues that prevented save games from loading.
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Fixed an issue that incorrectly synced information in multiplayer.
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Fixed a number of issues that could cause mission markers to be attached to the wrong destination.
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Fixed a number of issues around the refiner and general inventory systems. Improved the pick and drop system of inventory management.
- Fixed an issue that caused visual glitches in clouds at higher resolutions.
- Fixed occasional crash in geometry streaming when exiting planet atmosphere.
- Fixed issue where cloud shadows would interfere with reflection rendering.
- Improved consistency between tessellated and non-tessellated terrains.
- Improved performance when leaving planets.
- Various memory savings, improving overall stability.
- Various performance optimisations.
- Fixed an issue that could prevent players from going through black holes.
- Fixed an issue where players were able to warp and get stuck on the other side of a portal.
- Fixed an issue where players were able to enter their freighter base when it was not loaded in memory.
- Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer.
- Fixed an issue that could cause vast numbers of Sentinel Drones to spawn.
- Fixed an issue that prevented players with pre-NEXT saves from fully upgrading their Exosuit.
- Fixed an issue where freighter crew would change race on warp.
- Fixed an issue where player ships could spawn on the same landing pad in multiplayer.
- Fixed a number of cases where freighter battles were not correctly synced in multiplayer.
- Fixed an issue where players were not able to land on other playerâs freighters.
- Fixed a number of issues affecting the interaction with captains of freighters not owned by the player.
- Fixed an issue that caused expedition length, difficulty and rewards to scale incorrectly relative to the power of the playerâs fleet.
- Fixed an issue that caused players to exit their ships / exocraft while tagging a marker.
- Fixed an issue where ships landed on freighters to be labelled ON PLANET.
- Fixed an issue that caused player ships to have incorrect information when viewed through the Analysis Visor.
- Fixed an issue that could cause Sentinels to appear as undiscovered creatures when viewed through the Analysis Visor.
- Fixed the axes used to calculate planet coordinates shown on the Analysis Visor.
- Prevented players with freighters from warping other players in multiplayer to systems they would get stuck in.
- Fixed an issue where the freighter dock lights were not correctly lit/unlit when a save was loaded on a freighter.
- Various text fixes.
Patch 1.57
- Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models
- Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters
- Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base
- Substantially increased the length of time fuel lasts in the hydroponic trays
- Prevented an occasional crash on Xbox One X in scenes with a high node count
- Fixed a crash related to creatures
- Fixed a crash related to terrain generation
- Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash
- Various performance improvements
- Various improvements to load times (approximately 5-10% improvement to warp times, 30% improvement to initial game load)
- Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter
- Fixed an issue that could prevent construction in the freighter base
- Fixed an issue that could cause the âNearby buildingsâ scan on the signal booster to fail
- Fixed an issue that prevented exploration-focussed frigates from charging their scanners
- Fixed an issue that prevented damaged frigates from being completely repaired
- Fixed an issue that could cause the lobby not to display all available games on PS4
- Marked icons are now automatically cleared on arrival at the marked target
- Fixed a number of cases where the HUD would prompt to mark icons that did not need marking
- Improved target locking for ship PvP
- Improved the appearance of HUD markers on player ships
- Fixed a number of visual issues around using the Analyser Visor in very specific circumstances
- Improved the mapping of the Steam Controller
- Removed an obsolete building product from the blueprint analyser
- Combat music now triggers when fighting biological horrors
- Slightly increased the damage dealt by biological horrors
- Fixed an issue that could cause expedition rewards to artificially increase after save/loading
- Fixed an issue where the Personal Forcefield could be deployed on 0% charge
- Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer
- Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin
- Fixed an issue where the Multi-Tool was invisible in Photo Mode
- Fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes
- Fixed an issue where meleeing while sprinting could cause an animation glitch
- Improved the appearance of clouds in 4K/1440p modes
- Visual improvements made to some exotic biomes
- Visual improvements made to the space station technology merchants
- Increased the visibility of underground toxic hazards
- Visual improvements to buried technology modules