PUBG Mega Thread

The release of version 1.0 of PlayerUnknown’s Battlegrounds today has finally brought along the game’s achievements. Many of you were disappointed to learn that the achievements initially wouldn’t be retroactively awarded for actions players had completed during the Game Preview phase. However, we bring good news. PUBG Corp has now confirmed that some of the achievements WILL be awarded retroactively.

In a forum post, the team confirms that they’ve “found a workaround for the issue”, and some of the game’s achievements will now be awarded retroactively. These are the achievements players will be able to unlock immediately if they’ve already met the requirements:

PlayerUnknown's BattlegroundsLast SurvivorThe Last Survivor achievement in PlayerUnknown’s Battlegrounds worth 77 pointsWin a game 10 times.

PlayerUnknown's BattlegroundsWinner Winner Chicken Dinner!The Winner Winner Chicken Dinner! achievement in PlayerUnknown’s Battlegrounds worth 78 pointsObtain a Chicken Dinner in Solo.

PlayerUnknown's BattlegroundsDynamic DuoThe Dynamic Duo achievement in PlayerUnknown’s Battlegrounds worth 64 pointsObtain a Chicken Dinner in Duos.

PlayerUnknown's BattlegroundsFantastic FourThe Fantastic Four achievement in PlayerUnknown’s Battlegrounds worth 60 pointsObtain a Chicken Dinner in Squads.

PlayerUnknown's BattlegroundsLong and Winding RoadThe Long and Winding Road achievement in PlayerUnknown’s Battlegrounds worth 123 pointsKill 1000 players by any means.

PlayerUnknown's BattlegroundsCollateral DamageThe Collateral Damage achievement in PlayerUnknown’s Battlegrounds worth 31 pointsKill 100 players by any means.

PlayerUnknown's BattlegroundsDevil Inside MeThe Devil Inside Me achievement in PlayerUnknown’s Battlegrounds worth 11 pointsKill 10 players by any means.

PlayerUnknown's BattlegroundsBlood on My HandsThe Blood on My Hands achievement in PlayerUnknown’s Battlegrounds worth 10 pointsKill a player by any means.

PlayerUnknown's BattlegroundsAirborneThe Airborne achievement in PlayerUnknown’s Battlegrounds worth 29 pointsJump out from an airplane 101 times.

As well as the achievements, PUBG 1.0 brings along a few new features and bug fixes, including a third map, Sanhok, and the Event Pass. The full patch notes are in the spoiler below:

NEW MAP: SANHOK

Added a new map: Sanhok (pronounced “sah-nok”). Sanhok is 4km x 4km map (one fourth the size of Erangel or Miramar). Although games tend to end a little more quickly on this tiny island, battles are still massive. Every game still features 100 players. Certain settings have been customized specifically for Sanhok to better fit its unique design. Details are below.

  • Performance
    • Faraway players and vehicles aren’t rendered the same way on Sanhok, resulting in some server performance improvements.
  • Gameplay
    • Weather in Sanhok changes dynamically.
    • Players can throw apples while waiting to board the plane in the in-game lobby.
  • Redzone
    • The redzone is smaller and shorter-lasting on Sanhok.
    • The center of the redzone appears outside of the playzone (the white circle). This means players are more at risk when outside of the playzone.
  • Bluezone
    • Bluezone on Sanhok has shorter waiting times and longer travel times.
    • The bluezone is also dynamic. It checks remaining player numbers before deciding the next circle, adjusting the waiting time and travel time accordingly (this doesn’t affect circle size).
  • Spawn Balance
    • The item spawn rules have been customized on Sanhok to get you equipped for battle faster.
      • ARs, SMGs, and DMRs are spawned more often.
      • 8x scopes and 15x scopes don’t spawn on Sanhok. However, they may still be obtained from care packages.
  • In-game lobby
    • Everyone will receive 20 apples in the in-game lobby which can be thrown around freely. Practice your throwing skills while you wait for the game to be started!

New Weapons

QBZ

  • The QBZ is an AR that uses 5.56mm rounds. It can hold 30 rounds per magazine, and can be extended to 40 rounds.

QBU

  • The QBU is a new, Sanhok-exclusive DMR with a standard magazine of 10 rounds of 5.56mm ammo, which can be increased to 20 with an extended magazine.
  • There is bipod attached to QBU—it will greatly reduce recoil when you shoot while prone.

New Vehicle: Rony

  • The Rony is a new pickup truck that can only be found on Sanhok (from the automaker that brought you the Mirado)!
  • This truck holds up to 4 passengers and excels at moving across Sanhok’s hilly landscapes.
  • The Rony is one of the larger vehicles on Sanhok, so it can be used for cover as well as transportation!

Weapon Skin System

  • Players can select skins for each weapon
  • Weapon skin system UI
    • You can check details about the equipped skin using VIEW MORE button
  • How to equip weapon skins
    • You can use W?EAPONS section in CUSTOMIZATION menu to equip the skin of your choice
  • The ways to acquire weapon skins
    • You can acquire weapon skins through “Raider crate” in STORE > CRATES.

Parachute Skin

  • CUSTOMIZATION > GEAR tab has been added. Go here to equip parachute skins.
  • Tooltips for weapon attachments have been edited to make them more intuitive.
  • The Bengal Tiger skin is can now be bought in the STORE

Crate System

We’ve introduced the new Crate System to PUBG Xbox, for more details, please see: https://forums.playbattlegrounds.com/topic/287714-xbox-10-wa…. The drop rate for the new crates are as follows:

  • Drop rate of each items for the new crate “Biker”
    • Dress Shoes (Brown) 8.1%
    • Long Sleeved T-shirt (Red) 8.1%
    • Sleeveless Turtleneck (Gray Striped): 7.5%
    • Patrol Cap (Brown): 7.5%
    • Sneakers (Black): 6.5%
    • Floral Shirt (White): 6.5%
    • Sleeveless Turtleneck (red): 5.62%
    • Beanie (Gray): 5.62%
    • Dirty Long Sleeved T-shirt: 5.4%
    • Polka Dot T-shirt: 5.4%
    • Striped T-shirt (Pink): 5.4%
    • Raglan T-shirt (Blue/White): 5.4%
    • Skinny Jeans (Pink): 3.14%
    • Skinny Jeans (Khaki): 2.7%
    • Dress Shoes (Black) 2.7%
    • Biker Pants (Black): 2.5%
    • Patrol Cap (Gray): 2.5%
    • Princess Power Tank-top: 1.5%
    • Padded Jacket (Purple): 1.5%
    • Biker Pants (Gray): 0.3%
    • Floral Shirts (Black): 0.3%
    • Aviator Goggles: 0.168%
    • Sleeveless Biker Jacket (Black): 0.0128%
    • Sleeveless Biker Jacket (Brwon): 0.0128%
    • Cloth Mast (Checkered): 0.0064%
  • Drop rate of each items for the new crate “Raider”
    • Rugged (Beige) - Crossbow: 10.8%
    • Rugged (Beige) - M16A4: 10.8%
    • Rugged (Beige) - S686: 10.8%
    • Rugged (Beige) - SKS: 10.8%
    • Jungle Digital - P18C: 8.75%
    • Silver Plate - DP-28: 8.75%
    • Rugged (Beige) - Kar98k: 8.12%
    • Rugged (Beige) - S12K: 8.12%
    • Jungle Digital - SKS: 7%
    • Silver Plate - Vector: 7%
    • Silver Plate - R1895: 3.76%
    • Silver Plate – S1897: 2.5%
    • Turquoise Delight - P1911: 2%
    • Jungle Digital - AWM: 0.3%
    • Silver Plate - SCAR-L: 0.3%
    • Turquoise Delight - Tommy Gun: 0.1680%
    • Turquoise Delight - Kar98k: 0.0128%
    • Turquoise Delight - M16A4: 0.0128%
    • Gold Plate - S686: 0.0064%
  • Drop rate of each items for the new crate “Wanderer”
    • Working Boots: 8.1%
    • T-shirt (Striped): 8.1%
    • Gas Mask (Full): 7.5%
    • Hi-top Trainers (Blue): 7.5%
    • Floral Shirt: 6.5%
    • Urban Padded Jacket: 6.5%
    • Cargo Pants (Blue): 5.62%
    • Cargo Pants (Beige): 5.62%
    • Cargo Pants (Khaki): 5.62%
    • T-shirt (Red): 5.4%
    • Long Sleeved T-shirt (Striped): 5.4%
    • Long Sleeved T-shirt (Light Blue): 5.4%
    • Long Sleeved T-shirt (Black): 5.4%
    • Bloody Combat Pants: 3.14%
    • Tank-top (Charcoal): 2.7%
    • Dirty Tank Top (White): 2.7%
    • Punk Boots: 2.5%
    • Punk Glasses: 2.5%
    • Slacks (Blue): 1.5%
    • School Shoes: 1.5%
    • Ballistic Mask: 0.3%
    • School Shirt (Open): 0.3%
    • Mandarin Jacket (Blue): 0.168%
    • Hotpants (Blue): 0.0128%
    • Protective Glasses: 0.0128%
    • Pleated Mini-Skirt (Blue): 0.0064%
  • Drop rate of each items for the crate “Survivor”
    • Combat Pants (Black): 8.1%
    • Camo Combat Pants: 8.1%
    • Matched Shirt (Gray): 7.5%
    • Padded Jacket (Khaki): 7.5%
    • Checked Shirt (White): 6.5%
    • Checked Shirt (Red): 6.5%
    • Beanie (Black): 5.62%
    • Vintage Baseball Cap (Red/Black): 5.62%
    • Fingerless Gloves (Camo): 5.62%
    • Combat Pants (Blue): 5.4%
    • Combat Pants (White): 5.4%
    • Vintage Baseball Cap (White): 5.4%
    • Vintage Baseball Cap (Red/White): 5.4%
    • Fingerless Gloves (Tan): 3.14%
    • Hi-top Trainers (Brown) 2.7%
    • Boots (Gray): 2.7%
    • Padded Jacket (Beige): 2.5%
    • Shirt (White): 2.5%
    • Camo Padded Jacket: 1.5%
    • Slacks (Purple): 1.5%
    • Coat (Camel): 0.3%
    • Coat (Gray): 0.3%
    • Female Tuxedo Jacket (Purple): 0.168%
    • Coat (Red): 0.0128%
    • Coat (Black): 0.0128%
    • Mini-skirt (Purple): 0.0064%
  • Drop rate of each items for the crate “Western Military”
    • Tank Top (Gray): 10.8%
    • Raglan T-shirt (Red/White): 10.8%
    • Polo Shirt (Pink): 10.8%
    • Vintage Polo Shirt: 10.8%
    • Utility Belt (Brown): 8.75%
    • Camo Tank Top (Red): 8.75%
    • Military Shirt (Gray): 8.12%
    • Military Trousers (Black): 8.12%
    • Battle Belt: 7%
    • Vintage Gas Mask: 7%
    • Military Trousers (Black): 3.76%
    • Military Boots (Black): 2.5%
    • Leather Bootcut Pants: 2%
    • Military Cap (Black): 0.3%
    • Cowboy Hat (Brown): 0.3%
    • Military Jacket (Black): 0.168%
    • Faux Leather Jacket: 0.0128%
    • Cowboy Hat (White): 0.0128%
    • Military Skirt (Black): 0.0064%

UI / UX

With three maps now in the game, you’ll choose between two “playlists” instead of two maps.

  • The Battle Royale playlist contains both Erangel and Miramar. Selecting it will randomly drop you into one of the two.
  • The Mini Royale playlist contains only Sanhok for now.
  • Select both playlists to be randomly dropped into one of the three maps currently in the game.

Performance

  • Optimized loading high resolution textures on Xbox One OG.
  • Optimized level streaming on Xbox One X

Bugfixes

  • Fixed an issue where some items weren’t able to be picked up.
  • Fixed an issue where having more than one controller connected would:
    • Lower the sensitivity after ADS
    • Disallow driving vehicles
  • Fixed an issue where frame would drop because of effects from destroyed vehicles/boats.
  • Fixed an issue where the screen would be darkened in HDR on some monitors.
  • Fixed an issue where the character would seem like it’s moving faster after certain steps near stair handrails.
  • Fixed an issue where player was unable to navigate shotgun through attachments on S1897, S686.

War Mode / Custom Match

For a smooth and healthy matchmaking times for our new contents/features, we’ve decided push each of them live with a time gap (Sanhok ? War Mode ? Custom Match). This is to let everyone enjoy and delve into each contents with time. Also, it’s to let each contents have enough attention from our players, so players won’t be divided having a long matchmaking time for each content.

Sanhok is available beginning today, and we expect to begin offering War Mode as a weekend event in late September, with full Custom Match functionality to release in mid-October.

PlayerUnknown’s Battlegrounds 1.0 is available right now.

PUBG Graphics Downgrade Hotfix Details

A slew of framerate and performance problems have plagued PlayerUnknown’s Battlegrounds. A new hotfix will be deployed on September 18th to fix the issues. There is a concerted attempt to minimize the impact. The details are below.

The following graphical changes are being toned down.

Shadow Quality (Both Dynamic/Static) lowered

Post Processing

  • Turn off Motion Blur
  • Decrease quality of Screen Space Ambient Occlusion (SSAO)
  • Turn off Depth of Field
  • Turn off Lens Flare
  • Decrease Eyes Adaption Quality. This is the time it takes for your eyes to adapt to the dark when you go from a bright to dark place.

Effects

  • Turn off Screen Space Reflection (SSR). This is the reflection from windows and such.
  • Turn off Refraction. This is refracted light.
  • Turn off Subsurface Scattering (SSS). This is when there is light inside an object to make it look more real.
  • Turn off Particle Light. This is dynamic light from different effects such as explosions.
  • Lower the number of particles created.

Resolution and textures are not expected to change. The devs wanted to make sure quality stayed the same, so they are only changing specific graphics like reflections and shadowing. Not everyone is experiencing problems, but enough players are that they wanted to solve the problem.

Here are the ‘before’ pictures:

After the expected changes after the hotfix:

There are a few other things in the patch that are being fixed. Among them are the Lost Connection to Host problem and inventory customization problems where the game slows significantly. There are ongoing talks with Microsoft about achievement tracking and unlocking problems.

Lastly, some brief details were releaseed about War Mode. War Mode will be available on September 21st. War Mode will only be available on select weekends in Event Mode. War Mode will be a new event with different settings. It is a PVP deathmatch in a static zone. If you are killed, you will respawn in planes that randomly fly by. Teams can get points for knockdowns, kills, and reviving teammates. The team that reaches the points goal, or has the highest points when the match timer ends, wins the battle. War Mode will be available for everyone, at any time, when the Custom Match feature is released in October.

The hotfix patch will launch on September 18th, and War Mode on September 21st.

‘PUBG’ on Xbox One X Is Temporarily Being Downgraded

The Xbox One X version of PlayerUnknown’s Battlegrounds is being temporarily downgraded while the console team works on a more permanent solution for improved performance.

While the Xbox One X would be the console that people would expect PUBG to play the best on, it’s been experiencing noticeable framerate issues recently. Addressing players’ concerns about the performance problems, the PUBG Corp. shared a list of changes in the latest community post that consisted of several graphical downgrades being implemented on Sept. 18 as a temporary fix until the framerate issues are solved.

“We wanted to let our players know that we are aware of framerate issues on the Xbox One X, and that this is a top priority for us,”

“We understand the frustration that this is causing and we will be deploying a hotfix on September 18 to implement some changes that will help with this issue.”

From reducing the shadow quality to turning off several extra effects on the Xbox One X, the post acknowledged that this isn’t the ideal solution for Xbox One X players but reiterated that a more permanent solution is in the works.

“We know that there are some Xbox One X players who are not experiencing any framerate problems. However, these graphical changes will affect everyone who plays on the Xbox One X and we apologize for that as we know that this is a downgrade in graphics. This is only a temporary fix, and we wanted to get this out as soon as possible in order to help those experiencing performance issues."

Another solution that’s being worked on would strike a balance between those who want better graphics and those who prefer increased performance. Additional details weren’t provided with the post saying that more information will be coming soon, but seems likely that players will at some point have a “performance” or “quality” mode to choose from just as other games have.

The full list of graphical downgrades included in the hotfix can be found below and will be implemented on Sept. 18.

  • Shadow Quality (Both Dynamic/Static) lowered

Post Processing

  • Turn off Motion Blur
  • Decrease quality of Screen Space Ambient Occlusion (SSAO)
  • Turn off Depth of Field
  • Turn off Lens Flare
  • Decrease Eyes Adaption Quality
    This is the time it takes for your eyes to adapt to the dark when you go from a bright to dark place.

Effects

  • Turn off Screen Space Reflection (SSR)
    This is the reflection from windows and such.
  • Turn off Refraction
    This is refracted light.
  • Turn off Subsurface Scattering (SSS)
    This is when there is light inside an object to make it look more real.
  • Turn off Particle Light
    This is dynamic light from different effects such as explosions.
  • Lower the number of particles created

PUBG has now been fully released on the Xbox One with the hotfix scheduled to release on Sept. 18.

https://comicbook.com/gaming/2018/09/15/pubg-xbox-one-x-downgrade-framerate-issues/

I believe this game is dead after playing COD Blackout. So much better then PUBG.

1 Like

What a mess. They need to spend some cash and fix the game. No excuse at this point.

I know Blackouts map is smaller but the game runs so much better. It feels weird to land and actually have items spawned in.

1 Like

Not making excuses for Bluehole but I think most of that is having your own engine and working with it for years. COD is still using the same old engine it always has, all though modified. PUBG is using someone else engine that they have threatened to sue and are probably getting less help from than they where at the beginning. Plus COD has massive amounts of more money regardless of what PUBG has made.

Blackout should run better than PUBG. If it didn’t it would look really bad on COD devs. You can compare the game modes but you can’t compare experience with game engines or financial backing.

IMO PUBG should have never came to console until they have a spotless version on PC. PC doesn’t have half the issues the Xbox does. I also think the OG Xbox is under powered to offer a stellar experience.

Who would have thought that might happen if they sued them eh…

Right?

Hell, they don’t even have that. They’re in the middle of a 3 month push to fix the PC game, and the Xbox game isn’t even close to where PC is now.

That was my point.

PUBG’s Second Post-Launch Update Brings New Weapons and More

PlayerUnknown’s Battlegrounds got its official launch and 1.0 patch last month. Since then, the developers have been firing on all cylinders to catch up to the PC version of the game, which received new weapons around the same time. Now the Xbox version has already caught up there, only a month or two behind. The latest patch brings weapons, vehicles, updates and Halloween cosmetics. Here’s the lowdown on it all.

New Weapon: Beryl M762

  • Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok.
  • Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine)
  • The Beryl has upper and lower rails, allowing for scopes and a grip.
  • It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick.

New Weapon: MK47 Mutant

Update 2

  • MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn
  • MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine.
  • The Mutant has 2 firing modes: single shot and 2-round burst
  • Almost all types of attachments can be used with the MK47, but it has no stock slot

New Vehicles

New Sanhok-Exclusive Vehicle: Scooter

  • Added a new two-seat vehicle, the Scooter, which is exclusive to Sanhok
  • Both the scooter and 2-seater motorbike can be found on Sanhok
  • Compared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP.

New Sanhok Exclusive Vehicle: Tukshai

  • Added a new vehicle that will be exclusive to the Sanhok map
  • The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus
  • The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment

Halloween Skins

  • The below items have been added in STORE -> ITEMS available from Oct 25 3am PDT/12pm CEST - Nov 20 6pm PT/Nov 21 3am CET
  • Maniacal Butcher Set - 10,000 BP
  • Killer Clown Set - 1,800 G-Coin
  • Ancient Mummy Set - 1,600 G-Coin
  • Bloody Nurse Set - 2,100 G-Coin
  • Sinister Skull Mask - 7,000 BP
  • Pumpkin RIP-cord - 500 G-Coin
  • Haunted Pumpkin Mask - Free upon lobby login until Nov 6 4pm PT/Nov 7 1am CET
  • These sets are also sold in individual pieces.

Restructuring of the BP System

  • Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking.
  • Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode.
  • We’ve changed team rewards to be shared:
  • You will no longer receive 4 times the BP because you were playing alone in a squad game

Added a new attachment: the Laser Sight

  • Bullet spread is reduced when hip firing and soft-aiming
  • The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot.

Gameplay

  • Improved compass visibility by adding a shadow toggle on/off option
  • Bluezone effect has been changed
  • Added ‘TPP Aim Camera Position’ to options
  • Reset to Right Shoulder (default setting)
  • Camera will always be positioned above the character’s right shoulder
  • Reset to Left Shoulder
  • Camera will always be positioned above the character’s left shoulder
  • Latest Peek Shoulder
  • Camera position automatically moves to the direction you last leaned
  • Latest Aim Shoulder
  • Camera remains in the last ADS direction
  • In this setting, the camera position won’t be changed by leaning while not in ADS or scoping
  • Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update
  • Using ® button, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world)
  • All team members can see this marker on the compass
  • After setting the marker, there is a 2 second cooldown before you can mark again
  • The marker on the compass will automatically disappear after 5 seconds
  • When the ping markers overlap, the closest located marker will be shown on top.
  • Increased maximum sensitivity (10 ? 20)

UI/UX

  • Added a key guide to the loading screen tips (XBOX image will be applied soon)
  • Improved the design of the map markers
  • This is thanks to feedback that some players were confusing the previous marker design with the player icon

Reporting

  • You can now report a player for Teaming, Gameplay interference, Verbal abuse.
  • This can be done after the match is over

Performance

  • Optimized weather effects to increase framerate - especially during rain
  • Optimized cloud effects during free falling to increase framerate
  • Improved performance by adjusting on-hit effects for various materials
  • Improved server and client performance by optimizing the inner composition of the plane
  • Increased the quality of optimization to reduce desync.

Bug Fixes

  • We are testing out some potential fixes related to the “Lost Connection to Host” error, and in this update we rolled out a fix for an issue with data loading with skins that was causing this bug. Please leave us your feedback and reports if you continue to experience this bug. Thank you for your patience as we actively work to fix this issue.
  • Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effects
  • Fixed an issue where characters were seen moving fast while prone when moving on slopes a certain way
  • Fixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in Miramar
  • Fixed an issue where a dead player’s loot box is sometimes buried in certain locations in Miramar
  • Fixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wall
  • Fixed an issue where in some situations in FPP, players could see through walls
  • Fixed an issue where the sawed-off wasn’t listed in the attachable weapon list tooltip of the shotgun choke
  • Fixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn location
  • Fixed an issue where the under certain conditions, character models could appear stuck in the crouch position
  • Fixed an issue where sometimes the fuel gauge of vehicles wasn’t in sync with the visual display on the dashboard
  • Fixed an issue where in rare instances, players could be teleported to an entirely different location while on Sanhok
  • Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location
  • Fixed the issue where a character who is driving in a vehicle is created in an unspecified location
  • Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode
  • Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them
  • Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out
  • Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in
  • Fixed the issue where sometimes a character standing at the very edge of the sea on Sanhok would be shown as falling out of the sky
  • Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds
  • Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering
  • Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles
  • Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings
  • Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok
  • Fixed the issue where an afterimage sometimes remains on other players’ screen when repeatedly arming/unarming
  • Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil
  • Fixed the issue where a character cannot peek while over a gas can
  • Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water
  • Fixed the issue where the HP gauge was displayed red in certain conditions
  • Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok
  • Fixed an issue where in some specific situations there was less weapon recoil than intended
  • Fixed the issue where after exiting the game while armed, the character model would appear to shake
  • Fixed the issue where picking up sound was output, but was not able to pick up the item from a certain distance
  • Fixed the issue where the exact direction of other player’s footstep sound was hard to comprehend

The latest update is available now.

Joker and Harley Quinn Coming to PUBG

The battle lines have apparently been drawn. After Fortnite ran its Marvel crossover event featuring Thanos, the team behind PlayerUnknown’s Battlegrounds has teamed up with DC to bring two of its most iconic villains to the game as new skins. Batman’s foes Joker and Harley Quinn, both dressed up as their Suicide Squad versions, will be coming to the game on both PC and Xbox One soon. You can see them in action on Miramar in the new trailer below.

Pricing and a release date have not yet been revealed but they’re due to arrive “soon,” so that should give you enough time to call Batman.

FYI: PUBG is free on XBox.

PlayerUnknown’s Battlegrounds Vikendi Map Goes Live

Last month at The Game Awards, PUBG Corp promised a fourth map would be arriving in January for PlayerUnknown’s Battlegrounds on consoles. The Vikendi map brings snowy conditions to the game for the first time, as well as a new Survivor Pass, weapons and a vehicle, and all of that content arrived in the game with today’s update.

Vikendi is a 6x6km snowy map that offers a variety of different gameplay elements not seen elsewhere in the game. The snow and ice makes it harder for vehicles to gain traction, becoming more dangerous as speeds increase, and they’re slower to accelerate. Both vehicles and players on foot will leave tracks behind them in snowy areas and other players can use these to track their quarry, although the tracks only stay visible for a limited amount of time. This means that gameplay on this new map is quicker than that on Erangel and Miramar, although it’s a “more tactical experience” than Sanhok. For notes on the Redzone, Bluezone and item spawn balancing, check out the patch notes below:

Redzone

  • The center of the red zone spawns outside of the play zone
  • The smaller the play zone, the smaller the red zone

Bluezone

  • The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically.
  • This facilitates more blue zone variety and unique experiences.
  • Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match

Item Spawn Balance

  • The overall item spawn rate is at a midpoint between our maps – offering a unique place between the spawn rates of Erangel and Sahnok.
  • Level 3 helmets spawn in the world
  • Level 3 vests spawn more often than other maps
  • Smoke Grenades are spawned at a higher rate compared to other throwables

The new free Survivor Pass: Vikendi replaces the Survival Rewards system. Throughout the pass’ ten-week duration, players can complete missions to gain a variety of different rewards as they level up. As well as the free pass, there is the Premium Pass that allows players to complete special missions and additional rewards. There are five mission types:

  • Daily Missions: 3 missions will be provided every day. You swap out up to 1 mission per day.
  • Weekly Missions: 10 missions will be available every week, and you can view the missions for specific weeks. Premium Pass holders can complete up to 10 missions per week and all players with Survivor Pass: Vikendi can complete up to 4 missions.
  • Beginner Missions: Easy missions which are provided for beginner players.
  • Premium Missions: All players can complete these missions, but only players who have the Premium Pass can claim rewards after completion.
  • Challenge Missions: Theses are special missions provided for players who’ve completed all their weekly missions in a specific week. It contains more challenging and advanced missions. All players can complete Challenge Missions, but only players who have the Premium Pass can claim rewards after completion.

Players can earn coupons by levelling up the pass or by completing missions. These are then used to unlock items from the imaginatively named Coupon Shop.

As well as the new map and pass, two more weapons and a vehicle have been added to the game today. The first weapon is the Skorpion that spawns on all maps:

  • Single fire and full auto fire mode
  • Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine
  • Attachments:
    • Sight: Red dot sight
    • Muzzle: Suppressor
    • Lower Rail: Vertical Foregrip, Half Grip, Light Grip, Laser Sight
    • Stock: Stock for Micro UZI
    • Magazine: Extended Magazine only

The second weapon, the G36C, and the snowmobile vehicle only spawn on Vikendi. The snowmobile seats two players and is great on snow and ice… not so much on other terrain types. As for the G36C:

  • Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine
  • G36C has a lower and upper rail for attachments, but cannot attach a stock

To see all of the other gameplay improvements and bug fixes, you can see the full patch notes here. Update#4 is available in game now.

Same, I even loaded up the Test server to try the map but only played 1 round. I want to see how it compares to Blackout and if they actually fixed any issues.

Playing pubg today then blackout later if anyone wants to join in

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PUBG Offers Free 2nd Anniversary Gift From Today

Last month, PlayerUnknown’s Battlegrounds celebrated its second anniversary since it was released in beta on PC. Of course, the game didn’t arrive on Xbox One until December 2017, but that hasn’t stopped PUBG Corp from celebrating the game’s anniversary on consoles too. Update #6 arrived today, and as well as a new item and two new vehicles, the patch brings along a free gift for all players to celebrate the occasion.

The second anniversary baseball cap will be available in-game from now until May 7th. All players need to do to receive the item is to log in during the event period.

The team also apologises for the confusion over the end date of Survivor Pass: Vikendi, meaning players felt they had more time than they did to complete the tasks in the pass. As a result, the Survivor Pass is being reopened from now until 02:00 PDT on April 16th to allow players more time to complete missions. The Survival Title System Season 1 has also been extended until May 14th to give players more time to hit milestones and get their rewards.

Today’s patch brings two new vehicles to Vikendi. The first of these is the Snowbike that was teased back in January. The vehicle replaces motorbikes, and while it isn’t a very durable vehicle, it’s quick and easy to manoeuvre. The second vehicle is the Zima, a 4x4 vehicle that replaces UAZs. Controlling the vehicle isn’t easy on snow and it’s slow, but it’s still easier to manoeuvre than other vehicles and is very durable.

Meanwhile, the Flare Gun has been added to all maps but will only spawn at a rate of three guns per game. If the gun is fired within the safe zone, players will call in a care package with one set of valuable gear. If it’s fired outside of the safe zone, it will instead call in an armored UAZ. Only two care packages and two UAZs can be called in per game, and care packages can only be called in after the first blue zone phase.

The patch includes a variety of other gameplay improvements and bug fixes. For a full list of these, check out the patch notes. Update #6 is available now.